No more arguing over Renekton.
By Tim Colwill on October 22, 2013 at 11:26 am
The problem with playing games like League of Legends with random people is that they often do whatever they want, rather than helping to contribute to the team as a whole. An age-old problem with online multiplayer games, yes, but Riot is working on a solution that they’ll be deploying soon: the team builder.
“An ideal champ select is one where all five players get their preferred role and feel like they’re all on the same page for the upcoming match,” explains lead social systems designer Jeffrey “Lyte” Lin in a forum post.
“The current matchmaking does a good job of matching up players of similar overall skill levels, but doesn’t have any way to know what a player’s intentions for a given game are. Sometimes things work out perfectly and everyone gets the champion and role they wanted without a hitch. But if multiple players are looking to play the same role or lane, a consensus has to be built in a relatively short period of time. That’s time that could be used to get to know each other, agree on a strategy and build confidence that it’s going to be a fun match.”
Lin says that Team Builder is “intended to bring players together that complement each other’s expectations and intentions from the moment they enter the lobby”.
“With Team Builder we’ll also be rolling out a smarter matchmaking system that can dynamically account for your experience with a given role, position or champion. First time playing Ahri? Learning how to be a solid Marksman? Venturing into the jungle for the first time? Team Builder’s matchmaking will take all of these factors into account.”
Source: LoL forums (thanks James)