When Gotham is ashes, then the game gives you permission to die.
By Liam Gilroy on October 1, 2013 at 5:10 pm
If you were sad that Batman: Arkham Asylum and Arkham City were too easy, then you are clearly much better at those games than I am. I’m not saying they were hard, but, well, actually yeah, I am saying that. On Hard they were hard. They were challenging. Not challenging enough for some however, as in an interview with Eurogamer, Arkham Origins producer Guillaume Voghel explained one of the new features you can play with in the upcoming Batman sim – the ‘I Am the Night’ mode, complete with permadeath.
The new mode will only be available once you have completed the game twice – the second time through New Game +, making it sort of a New Game ++ – a first for a Western developer and rather rare outside of obscure SRPGs in the East too. As Voghel explained:
“The main narrative arc and side missions last about 12 hours, and then you have all the collectibles. To get 100 per cent of that will take much, much longer. We have a new difficulty level, New Game Plus is coming pack – that’s really difficult – and when you’re done with that there’s I Am The Night mode – which is no saves and one life.”
Warner Bros. Games Creative Director Eric Holmes corrected the explanation of I Am the Night mode on Twitter yesterday however – saving will be an option thankfully. You can probably try and play it one sitting if you want though.
Personally I’m a little confused about the issue – unless I got really good my second time through Batman: Arkham City, I’m pretty sure the difficulty didn’t change – will Arkham Origins be different? I’ve asked around and will let you know if I get an answer – otherwise there is one definitive way to find out, namely waiting until Batman: Arkham Origins is released on October 25th.
Edit: It seems I did get better on my second run through Batman: Arkham City and Arkham Origins will be no different – Eric Holmes replied to a tweet I sent asking for info saying:
@DrLimimi New Game Plus has significant difficulty jacked over a regular game. Also, no counter icons. Hardcore only!
— Eric Holmes (@ericholmeslive) October 1, 2013
Which solves that little drama!