ArmA 3′s ballistics calculated and explained in detail in this new video

ArmA 3

By on October 29, 2013 at 9:15 pm

ArmA 3‘s community frontman Dyslecxi has put together a very, very interesting video — assuming you’re the sort of person who is interested in the way games handle things like bullet drop, trajectory and cover, in any case. In the video, he uses a bullet tracking script and modifies it to show exactly where bullets fly, at which point punching through cover they lose the most velocity, and so on. Fascinating stuff.

Source: RPS

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16 comments (Leave your own)

As someone who has just started playing Arma 3 a bit, this video is very helpful. So many “video game” things to be re-learned! (such as opening fire on a metal-skin shed when you have an appropriate caliber weapon, not just waiting for them to be at the window firing at you.

 
Nasty Wet Smear

Holy hell, ARMA. I would not be shocked to see a popup that warned me that my aim was being ruined by an itchy butt due to my choice of underpants for my character. :O

 

That’s really cool. I actually had no idea Arma had that much detail in the physics.

 

That’s pretty amazing, I heard it was good but I wasn’t expecting it to be that good.

 

That’s impressive. I don’t think I’ve seen weapons with that much detail before, Bohemia really go all out with their games.

 

No wonder Arma is such a CPU hog… all those bullet calculations!
Good stuff though, I was super impressed by the bullet physics.

 
NoobyMcNoobnoob

yes but will it go through the original nokia mobile phone?

 

I don’t play ARMA, but good video.

 

nit001,

What would you think if I told you that the ballistics haven’t changed that much since Operation Flashpoint back in 2001?

 

vcatkiller:
That’s impressive.I don’t think I’ve seen weapons with that much detail before, Bohemia really go all out with their games.

Lol no they don’t. If you played you would see a LOT of areas where it lacks to every other game. Bohemia is easily my top pick for worst studio out. The only reason the game is still going strong is because there is no other option. They do some things right, things that have been done right since Arma 2. But a LOT is just incompetence. I still play any chance I get and love it. But it could be exponentially better if they had a single lead developer make them fix bugs and polish instead of making a fucking fish.

 

robbo89: If you played you would see a LOT of areas where it lacks to every other game.

For example…

 

vcatkiller: For example…

A basic one is the ability to move while changing weapons. You have to use a mod to do it but they claim it “isn’t easy to implement”.

It is easily the most unoptimized engine in use for new games. This is mainly due to using their own scripting language which is a massive bottleneck. Back when the engine was first made creating your own scripting language was normal. These languages are kind of command based and not so much syntax based. If they were able to move to python, lua or any other fast scripting language they would see massive improvements in speed. What this does is mean your gpu barely even counts to the game, it isn’t utilized because it waits on frames from the cpu. Then there is the fact your client does calculations the server should be doing and what this causes is animations going retarded when you do things like kill someone.

Then there is the crappy action menu which contains things that should be done elsewhere (like weapon changing) and contains things that should have a “use” button instead. There is a good video on youtube about it. The action menu is probably the most buggy part of the game but it has been there since the start so people who play have just learned to live with it so it has never been improved.

Lack of many things that should be core but modders have to add. For example wind doesn’t have affect on bullets, that is added by ace (I may be wrong here).

There are lots of nice scenarios etc but due to interfaces being horrible the editor for making these scenarios is pretty tedious to use. They miss simple things like tooltips on icons that have no way of knowing what they do.

Lol jumping? You can use v to “step over” things in the game. It is a horribly buggy mechanic which is just something you can’t help to laugh at.

AI is a joke a lot of the time (this isn’t really something “every other game does right” though, but it is pretty bad most the time).

I think the main issue is their horrible server -> client architecture. I have worked on this myself for a game and know how it should work and know why it is how it is. It is the cause of why there are so many hackers, why things bug out, why so many crashes, why the game is slower on mp… just a LOT of things. And it is because it needs to be replaced completely (like they had to do with dayz). Hopefully they bring over some stuff from the dayz replacement to improve it. A lot of issues aren’t present in single player.

I’m just thinking of things off the top of my head. But basically there are massive amounts of bugs and stupid things left in that should be changed. Instead we get fish. Still I can’t play any game other than arma, played bf4 for an hour and because it wasn’t arma I couldn’t play any longer :p So I guess I am annoyed (more than most) because I can see just how good it could be.

Now that I have had my rant for the day which people probably completely disagree with I shall go play some arma. fanbois come at me.

 

I see, that does sound pretty bad. I’m not actually a fanboi, I actually don’t even own Arma 3 yet. (was waiting for the solo campaigns first) Funny thing is, after looking at your original post I googled for Arma fish and saw a clip of them…swimming on land. Looks like the fish could use some work too. :D

 

Haha. I would still recommend it if you like a realistic game. And can deal with bugs for the epic moments that happen maybe a couple times a day if you are lucky. But when they happen they are stories you can tell over and over.

 
Nasty Wet Smear

I couldn’t get past the first mission of ARMA II. Like every other bandwagon boy, I got it for DayZ and figured: “Well, I paid for it. Might as well.”

Not only did it give me 0 indication of what was going on or what I was doing, but even had it tried I wouldn’t have heard it over the sounds of my own laughter from the strung together voice acting shouting random, seemingly meaningless numbers at me and then stuffing words together tightly and hoping they sounded similar:

“1. 5. 1. 9. 7.”
“Attack.”
“Enemy.”
“Man.”

 

nastywetsmear:
I couldn’t get past the first mission of ARMA II. Like every other bandwagon boy, I got it for DayZ and figured: “Well, I paid for it. Might as well.”

Not only did it give me 0 indication of what was going on or what I was doing, but even had it tried I wouldn’t have heard it over the sounds of my own laughter from the strung together voice acting shouting random, seemingly meaningless numbers at me and then stuffing words together tightly and hoping they sounded similar:

“1. 5. 1. 9. 7.”“Attack.”“Enemy.”“Man.”

Yeah this has improved in Arma 3. And what I mean by improved, which is what improved is in Arma, it kind of tells you where to go and the voice acting is slightly better but they still shout out badly. Also your own guy shouts stuff out and there is a LONG stnading bug where he will just shout out things in multiplayer no matter where you are, you have to turn down the radio.

 
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