Video games are pretty complicated, it turns out.
By Tim Colwill on October 29, 2013 at 9:15 pm
ArmA 3‘s community frontman Dyslecxi has put together a very, very interesting video — assuming you’re the sort of person who is interested in the way games handle things like bullet drop, trajectory and cover, in any case. In the video, he uses a bullet tracking script and modifies it to show exactly where bullets fly, at which point punching through cover they lose the most velocity, and so on. Fascinating stuff.