Total War: Rome 2 gets its first patch, fixing many broken elements

Total War: Rome 2

By on September 9, 2013 at 9:34 am

If you haven’t played Total War: Rome 2 after reading our excellent review it’s probably because of one of two reasons. You are poor, like I am now that I have Total War: Rome 2, or you have been waiting for Creative Assembly to fix the various bugs that always accompany any Grand Strategy title at launch. If you are in column a, I apologise – I have no advice. Have you thought about kidnapping? It doesn’t have to be a kid, if that’s what you thought.

If you are in column b however, I have some good news – the first patch for Total War: Rome 2 went live on the weekend and has been pushed to users via Steam. The patch fixes a wide range of issues – particularly with the multiplayer and naval aspects of Rome 2. The fixes include:

  • Higher average frame rates with out-of-the-box settings (more conservative settings)
  • Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
  • Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
  • Fixed Multiplayer Campaign battle “overrun” prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
  • Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
  • Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
  • Aligned ship unit upkeep costs with land units – made mercenary ships more expensive and non-mercenary ships cheaper.
  • Fixed slow turning rates for transport ships.
  • Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
  • Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.

If you’d like to check out the full patch notes you can do so via the official Total War Wiki. Personally I just want to go find that sunken Samothrace temple already.

20 comments (Leave your own)

Even after the patch, this game is still unplayable with a GTX 670. I’m sitting on 20 fps even on standard-high settings (which I’ll now lower myself to).

What a mess…

 
shavedwookie

The campaign map is the problem for me,battles are actually smooth. i suspect cpu optimization needed.
I will admit my rig isnt crash hot but its doable ,its unplayable on medium settings which look like blergh.

i3 3240 3.4ghz
6gb ram
Gtx 470 oc
ssd agility 3
windows 8 64

Campaign is choppy 11-25 fps on all settings,worse later in game when more factions appear.
Battles are good on Ultra.

 

It already ran at a solid 60fps for me. Haven’t played it since the new patch dropped though, might be better.

In saying that, it crashed in some battle with high unit numbers, which happens to be all my battles as I don’t attack with half assed armies.

 

I noticed 25% faster turn times but other than that all the launch day bugs are still rampant. I had 1 bug where I was seiging one of the Greek cities and a unit of phalanx got stuck on the wall unable to move. Essentially from what I’ve encountered fighting on walls is a no go.

The battlefield flags are ridiculously stupid design as well. I don’t know anyone who likes this feature because it takes away all freedom to move in battles. Want to use terrain multiplers… well tuff because you’ve got to defend this strategically useless bit of land that gets 90% of your army killed for no god damn reason.. and if you don’t defend it.. Instant lose. So naturally the AI rushes the flag every damn time, its extremely annoying if your main force is reinforcing because it means having to run your entire army to the flag in order to get there in time to be of actual use.

I found it really silly as well that your cannot use the ports in cities to dock your ships in order to unload soldiers, no instead you have to use a small bit of land next to the dock which you can only use 3 ships for.. lets just ignore that the entire bloody point of docks is to unload ships!

Somethings patches can’t fix.

 

gammad,

Only mods can fix. CA may change some gameplay elements under pressure from players (they better!) but mods in the meantime have improved battles a lot. One mods doubles the amount of time needed to hold a flag in order to win, which resolves your slow reinforcement army issue at least.

 

gammad:
I noticed 25% faster turn times but other than that all the launch day bugs are still rampant. I had 1 bug where I was seiging one of the Greek cities and a unit of phalanx got stuck on the wall unable to move. Essentially from what I’ve encountered fighting on walls is a no go.

The battlefield flags are ridiculously stupid design as well. I don’t know anyone who likes this feature because it takes away all freedom to move in battles. Want to use terrain multiplers… well tuff because you’ve got to defend this strategically useless bit of land that gets 90% of your army killed for no god damn reason.. and if you don’t defend it.. Instant lose. So naturally the AI rushes the flag every damn time, its extremely annoying if your main force is reinforcing because it means having to run your entire army to the flag in order to get there in time to be of actual use.

I found it really silly as well that your cannot use the ports in cities to dock your ships in order to unload soldiers, no instead you have to use a small bit of land next to the dock which you can only use 3 ships for.. lets just ignore that the entire bloody point of docks is to unload ships!

Somethings patches can’t fix.

I agree with those capture points. Frustrating as hell, Never really lost my forces defending it though, maybe Spartans are OP?

One thing that bugs me about the game is army management, I miss not being about to send element of my forces out without a general. Even for army reinforcement purposes.

 

aetius:
gammad,

Only mods can fix. CA may change some gameplay elements under pressure from players (they better!) but mods in the meantime have improved battles a lot. One mods doubles the amount of time needed to hold a flag in order to win, which resolves your slow reinforcement army issue at least.

The only problem I have with mods, is there’ll be so many of them. And eventually it’ll be like Counter Strike where you have 50 severs all running different settings. It scatters the community big time…

Mods should be for content additions or personal tweaking… not categorising the player base. :(

 

aetius: One mods doubles the amount of time needed to hold a flag in order to win, which resolves your slow reinforcement army issue at least.

Yep I saw this. I’m judging the game based on non-modded however, as it should be. Mods will always do a fantastic job and I’m certainly we’ll see some fantastic ones for Rome 2. But from CA’s performance, they’ve released by far their worst product to date. Funny given Rome 1 was their best. But yes this ones even worse than Empire was given how many features are missing.

I’ve also had my game crashing pretty frequently when fighting on some of the more unique maps, Rhodes for example I had to auto-resolve because the game wouldn’t even load the map.

kinkykel: I agree with those capture points. Frustrating as hell, Never really lost my forces defending it though, maybe Spartans are OP?

Spartans definitely are OP. They start with by far the best starting soldiers. Their only downside is their economy sucks, so I found if you focus entirely on Military Tech you can absolutely own everything.

 

shavedwookie:
The campaign map is the problem for me,battles are actually smooth. i suspect cpu optimization needed.
I will admit my rig isnt crash hot but its doable ,its unplayable on medium settings which look like blergh.

I only get poor performance in battles seemingly due to bugs or outright poor optimisations.

I have a 4550K+7970OC yet I get a freezing bug sometimes when I start up, and when I use the right-click drag my framerate tanks trying to render all the units.

This is on any settings mind you.

Battlemap performance is just sketchy, but especially when you try to move a unit as the game seems to have trouble doing basic pathfinding.

R:TW is too easy though and the AI is too terrible to go back. TW:R2 AI is actually quite good in terms of cityfights as it goes to flank and utterly surround me if I sit in the centre. Although there is the occasional glitch, and once the AI broke through my gate and decided to run into 3 units of phalanxes that ended up killing over 1000 units because he refused to go to another gate (granted all gates were covered with phalanxes, but this one had 3 and the others had 1).

 

We might be playing a different game, as the ai I have encountered in Rome 2 is not only stupid beyond belief, but predictable. It’s easily one of the worst ai’s I’ve seen in the last few TW’s – and it’s made even more rich by the fact they claimed it would be better this time around- using flanking/its own magic super buffs etc.
My issues with ai are:

1.It’s passive. It never actually attacks you unless you’re defending a town – in which case:

2.The ai beelines for the central capture flag. It often wont go the most direct route, in certain cities it skirts around the outside but ultimately goes straight to the middle- often running PAST your lines of defenders to get there. This is horribly annoying if you defend the logical path, as you have to run your guys back to the centre in a horrible mob. This gives the illusion that they’re flanking, but they’re not – they do this most times.

3.Sieging ai is a joke. You rarely encounter wall defenders when you siege (they’ll all be in the middle of town), and when you’re in turn sieged, the enemy will always burn down a door, back off while it burns, then all rush in through the door. If you have the numbers, you can simply plug the door with defensive phalanxes etc – like Rome 2 Tower Defence. As someone else mentioned, the other way in is by water, in which case the ships cant dock at the piers (which is lol) but at a small patch of pre-designated land.

4.The map ai is atrocious as well. Not only do I have almost constant attacks on my towns of units of 1-3 (which just get auto-resolved) – but the remnants of these small armies just keep coming back and back and back. In addition, when I move a large army of mine close to an enemy settlement – if that settlement has 2-3 stacks around it to defend it, what do they do? They scatter! Literally – they split in 3 different directions. I’ve seen this a bunch of times now.
I enjoy the game, but bloody hell, the ai is seriously bad. In Shogun 2 at least, the ai while cheaty and not perfect either, was at least challenging. They would often siege castles from multiple directions at once (but would also do stupid stuff as well) – would attack you with big armies, would flee armies consisting of defeated units/small numbers etc.

My campaign map performance, and the super long time between turns is a pain, but the ai – man….

I wont mention how basically no-one I enter with diplomatic talks EVER responds positively either – other than the occasional non-aggression pact. While I don’t need them yet – I have zero allies, zero trade agreements. The only trade agreements ive formed, was when I was just mucking around and went on a rampage of town taking in the celtic areas, then oddly people came to me wanting to trade. Go figure!

So it would be nice if this patch fixed some of the above, but it doesnt come close. I am enjoying the game despite these problems, but it’s a fair way off being what I would call acceptable, imo.

 

I see a lot of potential in Rome 2. The things that’re broken are all fixable if past total war games and the mods brought out for them are anything to go by. Some day this is going to be an awesome game. Some day…

 

I have not encountered many problem or bugs except this thing where the battle advisor will not go away sometimes (which is a small thing but can be annoying at times).

 

yurtles:
I see a lot of potential in Rome 2. The things that’re broken are all fixable if past total war games and the mods brought out for them are anything to go by. Some day this is going to be an awesome game. Some day…

That still doesn’t justify a pre-order though. I still wish everyone had actually bothered to listen to me.

Marcus Dunn: 1.It’s passive. It never actually attacks you unless you’re defending a town – in which case:

I can vouch for this as well. If you bring enough slingers to a town battle you’ll win without even having to bash shields. The AI is way too passive resulting in it just waiting for the player to do something, and when it finally does the AI simply just shuffles around its lines like it did with Empire’s Advancing Bug.

 

After wanting & waiting all these long years….when I play Rome 2 all I want to do is play the original Rome….sad.

 

At least you guys can play. I’ve got the problem that no big reviews have pointed out yet where the game won’t actually get past the launcher. There’s a 32 page thread about it here, as well as dozens of smaller ones that have come and gone. A week later and I still haven’t even played it… (and btw, I’ve done everything suggested to fix it).

http://forums.totalwar.com/showthread.php/76526-Problem-with-launching-game?s=c26041f80328b704fcd071f8fc48665d

 

Sadly I’m in column A, Good news for those in column B tho !

 

Hmm that totally blows Murth. Oddly enough – most reviews across the board have barely touched on the performance issues, or the AI or the range of other problems.

 

Reading the comments I am glad I held off buying. Might be worth while later but its dropped a long way down my buy list.

 

http://www.youtube.com/watch?v=P_QK-lcW8a8

Angry Joe just reviewed the game. Gave it a 5/10.

 

gammad:
http://www.youtube.com/watch?v=P_QK-lcW8a8

Angry Joe just reviewed the game. Gave it a 5/10.

I tried watching that, worst you-tube audio I have ever seen he goes from talking normally to screaming so loud his microphone crackled for no apparent reason. I guess because he’s “angry” joe. but seriously he needs to lower his voice and normalize it or run his audio thru audacity or something and normalize the volume.

Do not attempt to watch this review unless you want to make your ears bleed.

 
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