Behind-the-scenes systems will prevent imbalances and provide incentives to catch up.
By Tim Colwill on September 13, 2013 at 12:29 pm
A new Q&A session with the developers from The Elder Scrolls Online has seen members of the community questioning how the three-sided faction warfare system will work.
The developers confirm that keep battles are not locked merely to the faction holding the keep and to one other faction which happens to initiate a siege first. In fact it’s highly likely that all three factions will be battling for it at the same time.
“In that scenario, Aldmeri and Daggerfall forces can attack the keep at the same time, and like you said, if they wipe out the Ebonheart defenders, it’s up to the two Alliances left to battle it out between each other,” reads one of the answers. “The Aldmeri attackers could choose to attack Daggerfall while assaulting the keep or just wait until the dust settles and attack whoever is left.”
“Another tactic could involve the Ebonheart force withdrawing from the keep, letting Aldmeri and Daggerfall fight each other, and then wiping out any remaining forces from those two fighting.”
Zenimax also confirmed the existence of campaign population caps to prevent three-sided imbalance.
“There are alliance population caps per campaign to make sure one alliance doesn’t fill up a campaign entirely,” reads the answer. “There are also scoring incentives for alliances that are tailing behind when capturing resources and keep, from the winning Alliance if the score is imbalanced.”
“You’ll get more points by taking keeps and resources from the winning alliance and holding your own keeps, helping you catch up in the overall score. Lastly, keeps can be captured with smaller groups than you may expect, so even under-populated alliances have a real shot at claiming the throne.”