SimCity’s ‘Cities of Tomorrow’ expansion pack will launch in November

SimCity

By on September 20, 2013 at 10:58 am

It looks like Maxis and EA think the time is right to deliver the first of SimCity‘s expansion packs: ‘Cities of Tomorrow’ will hit Origin on November 14.

The expansion pack is set 50 years into the future, and will offer new future technologies including mag-lev railways, fusion generators and tidal power, new regions, new specialisations and new transportation methods.

Cities will be able to be constructed vertically for the first time in the SimCity series, with “enormous multi-zone MegaTowers that extend high into the sky”. There will also reportedly be an all-new disaster exclusive to this pack — hopefully the grey goo scenario!

Here’s a trailer for you.

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22 comments (Leave your own)

Have they even fixed the game yet?

 

lol

 

Yeah…

Look I dont hate on Sim City the way many do: there’s a lot of fun to be had. But this feels shameless (as has all the DLC). Too high an asking price, and they seem determined not to give players what they actually want

 

I want bigger plots damnit. Got so sick of trying to get everything working.

 

ashigaru:
I want bigger plots damnit. Got so sick of trying to get everything working.

Seems like they’re trying to get around that through verticality.

They must really not want to up the RAM requirements of the game; By introducing vertical buildings they can also occlude the ones behind them so the RAM increase would be neglibile if anything, whereas horizontal increase means you get the RAM costs rising parabolically to the area increasing linearly.

Anyway, I have more fun in openTTD. I suppose I enjoy the concept of competition too much to really get into Simcity with its communal ideals.

 

Wow. This early. Looks like it’s going the way of The Sims.

 

The RAM footprint of the game isn’t that significant. It’s just Bradshaw at the top being stubborn and shovelling more shit down the consumers throats. They also claimed it’s because they were supporting old PC’s. That’s like saying hey we still support the PSOne…

This DLC like all the others so far is a cash grab pure and simple.

The thing I’d like to know is whether Glassbox (the engine) really is that limited they have to have such small plot sizes in the first place…

EDITED BY TIM: Please stop personally insulting Lucy Bradshaw. This is the second time I have had to edit offensive terms out of your posts. Do not do it again.

 

Out of interest, is ANYONE here actually still playing this?

 

Yeah RS you need to really stop getting so mental over this. Did you ever even end up purchasing the game?

 

ashigaru:
I want bigger plots damnit. Got so sick of trying to get everything working.

me too. I’d rather have a ‘Cities of Today’ expansion that fixes the game to a standard that it’s player base is happy with.

 

ashigaru:
Yeah RS you need to really stop getting so mental over this. Did you ever even end up purchasing the game?

Purchasing – HELL NO. Trying out, yes I did. After losing a city for the 4th time on a mates account I see why he wasn’t worried about letting me borrow it.

It’s not that I’m mental over anything. I just have a very strong personal dislike of Lucy Bradshaw and the way she does business.

 

What’s really amazing is the one thing that gets mentioned every time there is a Simcity post (and I doubt it is only here on GON – so every where else it is mentioned all over the net – is that people want bigger plots). I haven’t purchased any DLC and I don’t think I will until they are dirt cheap OR if they did suddenly make the plots bigger than I would be interested in returning to the game.

So there you go Maxis/EA, sell some DLC with the few people that will buy it or give the people what they want and suddenly get more people back into the game and they buy a metric shit ton of DLC…

It really can’t be that hard to figure out can it? Make the players happy and they will buy whatever you want them to buy.

 

When you have a launch that poor the good news is that there’s nowhere to go but up =P (I enjoyed the game but I debate that it’s worth what EA was asking, it definitely didn’t feel like a AAA title deserving a AAA price)

 

So there ripping of Anno 2070 now? :(

 

caitsith01:
Out of interest, is ANYONE here actually still playing this?

Yeah I fire it up from time to time, the problem overall is that you hit that “critical mass” early when compared to other iterations of the series, which means you then sit there and don’t do much or you simply start a new city again. The solution to small plot sizes is to go vertical, but that could just possibly add to the clutter that already exists in the game.

Sim City DLC is too expensive for what you get so I haven’t bothered purchasing any of it, not really inclined to spend big on an XPac for it either. Considering the success of the Sims for Maxis/EA i expect we will see a very Sims like release cycle of DLC/xpacs.

 

jagji:
So there ripping of Anno 2070 now? :(

Are you sure it isn’t Dune? I see wind traps!

 

syncourt: Are you sure it isn’t Dune? I see wind traps!

Anno 2070 was a game about you picking one of tow ways to play. Heavy industry or Eco friendly. The two sides produced the same stuff to make things, but they had there own ways of doing it with there own pros and cons.

From the trailer, that’s what I got the Sim City was trying to do. With out combat…

 

RSOblivion,

The game runs on 8 year old hardware. You’re damn right the RAM footprint isn’t significant! It’s extremely well optimised. Not even BF3, which came out in 2011 runs on 2005 hardware. Hell BF3 barely run on my 4850 which was top-end 2008. EA make big budget games, and to get the desired returns on the opportunity cost they make them very accessible; with Simcity this was made especially true with the minimal system requirements so anyone could buy it and play it.

 

“Your city, your way, we’re kidding, you’re screwed.”

 

jagji: Anno 2070 was a game about you picking one of tow ways to play. Heavy industry or Eco friendly. The two sides produced the same stuff to make things, but they had there own ways of doing it with there own pros and cons.

From the trailer, that’s what I got the Sim City was trying to do. With out combat…

Sounds like some inspiring design to me tbh. I’ve yet to play Anno (have been eyeing it off for a long time now) but sounds like a pretty solid system that will probably be a lot more focused and in depth than what SimCity or any other Sim has planned. I’m all for making the environmentalist factions a whole lot less annoying.

 
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