Who says games can't help you in real life.
By Tim Colwill on September 24, 2013 at 5:09 pm
Introversion Software have revealed that one of the developers was genuinely afraid of going to jail while developing their prison simulator, Prison Architect.
“Tom was convinced that we were going to go to jail,” said Chris Delay, the game’s lead designer and programmer.
“He was convinced that we were going to go to jail because he thought that for most of 2010 we’d been trading insolvently, which means trading knowing that there’s no chance you’re going to survive.”
Delay also revealed that the team faced pressure from trying to figure out where the Prison was set and what that meant, politically and culturally. Eventually, they decided the sensible thing would be to avoid mentioning a real-world location altogether.
“As soon as we say ‘the game is set in America’ or ‘this prison is in Scandinavia’ or ‘this is a British prison’, we just create all these false connections of what it should be like that we’re not really interested in creating,” said Delay.
“We obviously had a discussion of, ‘are we going to model the percentages of each racial group that’ll be in the jail, because that would be realistic?’ No, I don’t think so. Even though it is based on reality, it’s still potentially racist to do that. And for what? You’ve gained no gameplay mechanic for doing that.”
Prison Architect is still in alpha. It has so far sold $4,031,925 worth of copies.
Source: PC Gamer