No mention of jetpacks yet. Booooooo.
By Alice Lynton on September 1, 2013 at 10:36 am
Battlefield developer DICE is taking a good look at Titanfall, Respawn Entertainment’s first shooter, and not just because it’s full of jetpacks and wall-running. The former Infinity Ward team has done something quite different by padding maps out with CPU-controlled friends and foes, so battles always feel busy and the AI director has some control over the flow of battle. It’s something DICE has experimented with in the past, according to creative director Lars Gustavsson.
“It was quite, in our world, unorthodox to develop a small AI drone that you could have with you in Battlefield 2142. You could have it as a battle upgrade, floating over you and shooting enemies. And we’ve been talking about being able to place AI paratroopers in there on the battle,” Gustavsson told OXM.
That said, don’t expect it in Battlefield anytime soon.
“It’s not something we have built for Battlefield 4 – with 64 players we feel that there’s more than enough in our world. In a co-op experience, [AI support] is super cool, but in multiplayer, we’ve had feedback that people prefer dying from real human bullets, rather than [at the hands of] an AI that’s too accurate or something. It just feels more fair if I get killed by a human player,” Gustavsson said.
“So I’m not saying that we’re not going to do it in the future, I see potential in it, but based on the feedback we’ve had and the huge number of players we already have on the battlefield, we’ve stayed away from it for now.”
The developer wouldn’t rule it out completely, though.
“With the power of Frostbite, and the power of multiple teams working within EA on Frostbite, we are constantly looking into new possibilities, so… It’s definitely interesting. We’ll see what happens down the road.”