New Paragon 2.0 system to add much-needed flexibility.
By Tim Colwill on September 20, 2013 at 11:16 am
The introduction on Diablo 3‘s Paragon System was originally intended to provide more end-game content for players who had reached the level cap, but unfortunately players quickly maxed out their Paragon level cap… and still wanted to keep progressing.
The other massive change to Paragon levels is to make them account-wide rather than being bound to a specific character. In a post on Battle.net, Diablo 3 designer Travis Day explains that “If you have a Paragon 50 Wizard it makes it that much harder to convince yourself to try a new character because some people would feel like they are ‘wasting experience,’ either on the Wizard or on the new character they wanted to try out.”
Finally, the Paragon 2.0 system will allow you to choose which of your core stats is buffed at each level.
“When you gain a Paragon level in the new system, you will receive a Paragon point to spend. What category that point can be spent in is determined by what Paragon level you earn,” writes Day. “Paragon level 1 gives you a point to spend in a Core Stat, Paragon 2 gives you a point in the Offensive category, 3 is Defensive, and 4 is Utility (Adventure).”
“Each Paragon level past that follows the same pattern. At present all categories other than Core Stats (Str, Int, Dex, Vit) have a cap on the number of points that can be allocated to them, which also means there is a cap to the total number of points that 3 of the 4 categories can have.”
“If you reach Paragon 800, you will have maxed the number of points that can be allocated to the Offensive, Defensive, and Utility categories and all future Paragon levels will grant you a point in the Core Stat category instead.”