Watch 12 minutes of gameplay from Techland’s freerunning zombie smashing FPA Dying Light


By on August 19, 2013 at 4:47 pm

We first heard about Dying Light during E3, but there has been little on it since then. Basically Dead Island with parkour, Dying Light switches out the crazy brutality for something a little more muted – and by all appearances a good bit more frightening. As any horror fan will tell you, games can only be scary when you are weak – and in Dying Light Techland appears to have learned this lesson well.

Things remain relatively normal during the day time part of the video – the focus is apparently more on avoiding zombies than wading through body parts, but it’s by no means unsettling. Once night descends at the seven minute mark however, that changes. The zombies begin turning into faster, more horrifying things – mostly human, but with some very unnatural (and cthulu-esque) features.

Watch the video below and see what you think – I was madly disappointed with Riptide, but I’m definitely willing to give Techland another shot at an open world zombie game if they want to add a little horror to it. Now we just need a release date more specific than ’2014′.

23 comments (Leave your own)

This looks so much better that Dead Island! Epic!


Wow! I think I just found my new most anticipated title.

I hope it’s going to have at least 2p co-op. Finally there are enough enemies to support it.


Holy shit this looks incredible. Gonna be completely different (And better imo) having to basically survive and avoid what you can of the zombies, rather than plowing through hundreds of zombies for xp.


Generic Russian soldiers as enemies, dead island looking combat (please not again) with a bit of chivalry mixed in (well at least Chiv is good) and clearly copies mirrors edge parkour down to the very animations. Night sense seems like a bit of an odd combo for the game, plus sprinting while looking behind you should loose some momentum, rather than being a race style “I’ll just check that their coming second” game-play mechanic.
I’m not trusting this one, it just looks a little suspicious to me…. Waiting for reviews sounds like a plan for me.


This. One of these zombie games coming out has to be good… This one is looking fantastic, even this early in development. Excited. I do hope it has co-op though, that will definitely be the selling point.


As one of those rare breed of people who actually liked the DI games, I can’t wait for this as it just looks like they’ve done everything better.

Love the nighttime change in game mechanics.



I liked Dead Island a lot – it was the most fun I’ve had in co-op since SWAT 4 – but Riptide was a real disappointment. This looks pretty good regardless though.


Hmm, so is that “Mirrors Island” or “Dead Edge” ?

Either way, it really needs coop. That was the biggest fun-factor about DI.

Oh and I’d really love if it was possible to actualy make movement mistakes. Freerunning and all that is nice but it becomes much more interesting when you’re able to stumble or fall when you time your moves badly or when you run into a wall.
With the zombies chasing you that would certainly add some more tension.


This. One of these zombie games coming out has to be good… This one is looking fantastic, even this early in development. Excited. I do hope it has co-op though, that will definitely be the selling point.

Agreed co-op would make for a great selling point as well.


kablekill: Agreed co-op would make for a great selling point as well.

Pretty sure it’s meant to be a MMO/persistent server DayZ type thing isn’t it?


nekosan, Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.

Sound to me, you could be correct on that point I was under the impression that this was going to be more like 4 player co-op like Dead Island.

But this will do.


Looks like one of those lovely trailers that make everything look extremely open, when in fact the final game is pretty narrow and linear.


The only reason why I never bought Dead Island Riptide because how it was just a DLC that got turned into a standalone sequel product.

This definitely looks like the Dead Island 2.0 I’ve been waiting for.



I dunno. While I haven’t seen any evidence to prove that is false (or true for that matter), I can say that Techland most definitely would not have the experience to dive in to something that deep and pull it off successfully given their previous games. Based on that alone I would not get your hopes up that it is either of those two game types. It just isn’t their style.

I also just couldn’t see that working with what was shown in this trailer really, especially the night time stealth gameplay. I actually struggled to imagine it working even with 4 player co-op just trying to stealth/run along in groups around so many enemies. It would be rather chaotic (not that that means it couldn’t be fun still).

2 players would still be hard enough to co-ordinate at that split decision pace as it is, but I would still like to see that regardless (It does say ‘players’ not ‘the player’ in that description after all so It must have co-op multi at some level.

If it was going to be open world (eg. TES and Fallout) I’d think they would suggest that in the description and stress it as a selling point. Really it will probably be more along the lines of Dishonored where you have a somewhat linear direction to follow but a number of alternative paths. Like Dead Island’s City of Moreseby map but with a bit more freedom of movement. Those of you who experienced the Rage hype should know not to expect full open world environments until you see them in action.


Little disappointed in the night mode thing. Why bother seeking shelter before nightfall if you can just use night mode to go around? Night time ruining your ability to see is what night time is about… then they just hand you a way to see anyway.

Well there’s no other way I’d describe this other than Dead Island meets Mirror’s Edge. Not hyped for it, but looks interesting.

Nasty Wet Smear

I don’t want more Dead Island. :(


I want zombies to stop being the current cool game genre of choice.

Can’t we go back to sci fi? Vampires? ANYTHING else?



Do you honestly believe it is just a phase people are going through though? Thier potential has not yet even come close to being reached so if so then I think you had better get used to the fact that it’s going to be a long while before the people who like them (myself included) become sick of them. IF we ever get sick of them at all (Zombie fan ever since the first Resident Evil right here, with interest only increasing due to actually getting some few decent zombie games apart from the RE series finally).

It’s just such a good combination that suits video games really IMO. You can have guns and melee equally balanced and realistically useful against your target, a true requirement to aim for the head with firearms, massive mobs of enemies to kill that can dumb rush you and don’t need to seem intelligent (no need to pretend to have A.I. like most games that really just have A.S.), infinite in numbers, fun to toy around with and hack parts off/knock around while they just keep focusing on killing you (no wondering why that guy didnt just stop, curl up and squeal in pain when you blew his arm off with a shotgun or kicked him in the nuts), mutations that can fill the role of any enemy ever put into a game before. The list goes on.

There’s not really anything better suited for playing the role of dumb, numerous and movement restricted enemies that are those which we see in video games that we can slaughter in the thousands.

Nasty Wet Smear

What about ants? An island over run with ANTS?


Wow! Ithink I just found my new most anticipated title.

I hope it’s going to have at least 2p co-op. Finally there are enough enemies to support it.

The original two Dead Island games support up to 4p co-op so I imagine this will be the same

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