But that needs to change.
By Tim Colwill on August 6, 2013 at 4:32 pm
One of the biggest problems facing developers keen to add multiplayer to their games is that gamers often find the multiplayer experience intimidating, argues Ubisoft Toronto’s Jade Raymond.
“I think the key is how do we make those games appeal to a broader audience,” said Raymond. “I think a lot of them are intimidating to people, unless you’re an amazing first-person shooter player, you probably don’t want to go online for most of those games and even try them.”
“Maybe that’s not something that a lot of people are thinking about, but to me, if all these games are online now by default or that’s the primary mode, then how do we make sure they’re still enjoyable for different people?”
Raymond argues that we need to think about these things, because multiplayer — even if it’s in a different form to how we play it now — is going to become the default mode of play.
“(Multiplayer) as a default mode is going to increase in popularity,” said Raymond. “The bottom line is, no matter how good your AI is, I think playing with your buddy is more fun.”
Ubisoft Toronto is currently developing Splinter Cell: Blacklist, among other unannounced projects.