Someone call Tumblr, this ship is sailing.
By Alice Lynton on August 24, 2013 at 9:46 am
In a coy little press release, Ubisoft and Nvidia have finally confessed to a secret love affair. The pair have apparently been sneaking around since reasonably early in the development of Splinter Cell: Blacklist, with the result that the latest Tom Clancy title is the first of several PC games optimised with and for Nvidia tech.
Nvidia’s Developer Technology Team is apparently snuggling up with Ubisoft’s development teams to ensure a number of technologies make their way to the likes of Assassin’s Creed IV: Black Flag and Watch Dogs, including TXAA antialiasing for “Hollywood-level smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion) and advanced DX11 tessellation”.
“The PC remains one of the world’s most popular gaming platforms, and we’re committed to offering PC players the best possible experience with our games,” Ubisoft’s chief EMEA marketing officer Geoffroy Sardin said, having the grace to blush a little. “Combining Nvidia’s visual computing expertise and the creativity of our development teams will give customers a stunning experience when choosing an Ubisoft game for the PC.”
“PC gaming is stronger than ever and Ubisoft understands that PC gamers demand a truly elite experience – the best resolutions, the smoothest frame rates and the latest gaming breakthroughs,” said Nvidia executive Tony Tamasi, as he grinned hugely and reached for Ubisoft’s hand. “We’ve worked closely with Ubisoft’s incredibly talented creative teams throughout the development process to incorporate our technologies and deliver the most immersive and visually spectacular game worlds imaginable.”
This is adorable, guys. To find out more and browse the gift registry, check out this Nvidia blog on precisely how Splinter Cell: Blacklist has been enhanced.