Ubisoft and Nvidia, sitting in a tree, a-n-t-i-a-l-i-a-s-i-n-g

splintercellblacklist

By on August 24, 2013 at 9:46 am

In a coy little press release, Ubisoft and Nvidia have finally confessed to a secret love affair. The pair have apparently been sneaking around since reasonably early in the development of Splinter Cell: Blacklist, with the result that the latest Tom Clancy title is the first of several PC games optimised with and for Nvidia tech.

Nvidia’s Developer Technology Team is apparently snuggling up with Ubisoft’s development teams to ensure a number of technologies make their way to the likes of Assassin’s Creed IV: Black Flag and Watch Dogs, including TXAA antialiasing for “Hollywood-level smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion) and advanced DX11 tessellation”.

“The PC remains one of the world’s most popular gaming platforms, and we’re committed to offering PC players the best possible experience with our games,” Ubisoft’s chief EMEA marketing officer Geoffroy Sardin said, having the grace to blush a little. “Combining Nvidia’s visual computing expertise and the creativity of our development teams will give customers a stunning experience when choosing an Ubisoft game for the PC.”

“PC gaming is stronger than ever and Ubisoft understands that PC gamers demand a truly elite experience – the best resolutions, the smoothest frame rates and the latest gaming breakthroughs,” said Nvidia executive Tony Tamasi, as he grinned hugely and reached for Ubisoft’s hand. “We’ve worked closely with Ubisoft’s incredibly talented creative teams throughout the development process to incorporate our technologies and deliver the most immersive and visually spectacular game worlds imaginable.”

This is adorable, guys. To find out more and browse the gift registry, check out this Nvidia blog on precisely how Splinter Cell: Blacklist has been enhanced.

20 comments (Leave your own)

“PC gamers demand a truly elite experience”
I feel like that may have been a sly jab at our supposed “entitled” nature…

 

Last I heard TXAA was trash. It consumes a lot of performance and makes the scene blurry.

 

I wonder if these enchantments will be locked to nvidia cards or if AMD users will get the visual advantage of this.

I have a feeling Nvidia is going to try and keep the PC market by doing things like this and trying to have developers limit performance of their games on AMD systems.

 

exe3,

TXAA looks great in Crysis 3, Black ops 2 and The secret world, as for performance loss don’t really notice it on my SLI rig.

 

And now, more technology that will be hardware locked to one company for no reason other than Apple, I mean, NVIDIA.

 

With AMD making the video chips for the next generation of consoles, Nvidia are pushing advanced graphics for the PC and that is bad?

No one has said anything is hardware locked, but think about how companies will port games from the new consoles to PCs and how much effort/money will they put in to make them support new advances in graphics on the PC. Basically a lot of games will be graphic locked to whatever the AMD powered consoles can do.

Nvidia are pushing advanced graphics on the PC because they have to or go out of business, then you get left with one company making video cards and pricing them anyway they want.

 

submariner: then you get left with one company making video cards and pricing them anyway they want.

That is actually what I worry about if AMD get pushed out of the PC market by things like this that leaves Nvidia with complete market control. I worry about what a lack of competition could do to the PC space.

Also I worry that it won’t really be innovation and it will be more like physX which limits CPU performance in an attempt to make nvidia hard ware look better.

 

“The PC remains one of the world’s most popular gaming platforms, and we’re committed to offering PC players the best possible experience with our games,” Ubisoft’s chief EMEA marketing officer Geoffroy Sardin said”

and

“PC gaming is stronger than ever and Ubisoft understands that PC gamers demand a truly elite experience – the best resolutions, the smoothest frame rates and the latest gaming breakthroughs”

These just make me laugh when it comes to Ubisoft.
Especially considering all the issues people are having with the recent release of Splinter Cell: Blacklist on PC, where people are having crashes, game not even launching, and my favorite: Massive performance issues on high-end GPU… Ubi forum mods direct people to ‘support’, and Ubi support just say “Sorry, it’s your card”… when clearly it’s not. The game is just an unoptimized piece of shit.

They’ve been doing this since the release of the XBox 360… giving PC players half-assed ports of their half-assed dumbed down console games (which, coincidentally seem to get worse with each game in the series… Ghost Recon and Rainbow Six instantly spring to mind), then just ditching the post-release support a few weeks later leaving consumers with half broken games.

And people say EA are bad…

 
Black Patriot

spooler,

I wouldn’t be too concerned with AMD leaving the PC graphics market, the Radeon series are very competitive with Nvidia, with the two trading places when it comes to performance vs. price.

I had TXAA running in AC3 for the whole game, and while it did slow the game down a bit (40-45fps in Boston, for example) I’m not 100% that was actually the AA and not some other part of the game that wasn’t as optimised as it could be. TXAA looked really good through, especially with all the rigging on the ships, far less shimmer than other AA techniques. Still shots do not do TXAA justice, you have to see it in motion.

 

I find I don’t really need AA, granted I do game at 7680×1440, so I can understand those with 1920×1080 or lord-forbid 1366×768 wanting it.

Besides, it’s not like I have much horsepower left over for AA anyway, even with Triple Radeon 7970′s.
We need new hardware!

 

the title of this article wins all of the awards.

 

exe3:
Last I heard TXAA was trash. It consumes a lot of performance and makes the scene blurry.

Performance should be good, especially considering it’s only available on Kepler GPUs which should be able to handle AA well anyway. Some gamers like AA that blurs more, some like it that blurs less… that’s why we shipped Crysis 3 with 10 different AA modes to cover everyone’s tastes ;)

Also, excellent title! :D

 

submariner,

There have been plenty of innovations in graphics technology that have happened in the last year alone but whenever NVIDIA bankroll the tech it becomes something that they hardware lock to push out competition. Can you imagine how horrible it would be if every time a big advancement came alone, it went exclusively to one company or the other?

NVIDIA are a blight on the graphics world because of their selfish and non-sustainable business practices. Even their own SLI technology requires a paid licence to put on a motherboard.

Their actions are less and less admirable the farther you step back to view the bigger picture…

 

“The PC remains one of the world’s most popular gaming platforms, and we’re committed to offering PC players the best possible experience with our games,”

Yet we will only give Nvidia the “heads-up”

 
downloader2013

lordapophis,

Your post sounded suspiciously like someone who wants the world to know how powerful his rig is (and presumably how much money was spent on it).

 

I’ve been having problems with crossfire in Blacklist and had to turn it off just so I could play it. A single 6970 can handle it fine with AA turned off.

 

Interesting article, of course it doesn’t apply to me because I run 18 graphics cards in parallel at a resolution of 13908092×108340.

 

caitsith01:
Interesting article, of course it doesn’t apply to me because I run 18 graphics cards in parallel at a resolution of 13908092×108340.

You too?

 
downloader2013

caitsith01,

You thinking about renting out your rig? I work in research and we could certainly use the gear for CUDA. :)

 

Ubisoft x Nvidia OTP

 
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