Kickstarters that make it to market give publishers the willies.
By Alice Lynton on August 25, 2013 at 10:30 am
Do you remember Crowdsourced Hardcore Tactical Shooter? A SWAT and Rainbow Six style squad shooter affair, it attracted approximately no interest until creator Christian Allen, the designer of Halo Reach, sensibly renamed the project. It was then funded by a successful Kickstarter, picked up a couple of members of the SOCOM development team, and was eventually picked up for release by 505 Games.
A happy story, then, and the ending is in sight; Takedown: Red Sabre arrives on Steam on September 21 and is available for pre-purchase at USD$14.99. Doing so nets you access to the Killhouse unlock, a single player Tango Hunt map designed as a training ground for multiplayer.
For those who came in late, Takedown is described as a “thinker’s shooter”, with non-linear environments, close-quarter firefights, and an emphasis on slow, tactical play. It’s designed as an antidote to the homogenised, cinematic run-and-gun games dominating the market at the moment, focusing on realism, squad play, and precision. Mistakes are punished, so do get your headset going if you’re going to dive into co-op. There’s also single-player and competitive multiplayer.
Source: Thanks, Flooky