Square Enix confirms Tomb Raider sequel already under development

Tomb Raider

By on August 2, 2013 at 9:22 am

The recent Tomb Raider reboot may have been well received by critics, but sales for the title were several million short of the five or six million units Square Enix were hoping for.

However that hasn’t stopped the company from commissioning a sequel, with Square Enix boss Phil Rogers leaving a note on the company site to confirm that Tomb Raider 2 was “well into development”.

Rogers also explained that they’ve made a number of changes to the way the publisher works, following their “extraordinary loss” earlier this year.

“We’ve recently re-orientated our studio leadership to focus production expertise at the top, to allow us to ship the best quality games possible, faster and with better cost control. We’ve taken away administrative duties from studio heads, so they get closer to the games, gameplay and gamers with fewer distractions.”

“We’ve made these changes to all of our studios in the Americas and Europe and we believe this will improve not only the quality of our games, but also improve the time between releases.”

Check out our two-person video review of Tomb Raider right here.

Source: Square Enix

8 comments (Leave your own)

Hopefully less quick time events the 2nd time around, that’s honestly my only real complaint with the game. Also perhaps a few more/bigger/more complex puzzle type areas would be nice.

 

Wishful thinking mode engaged:

Survival gameplay where food actually matters would be awesome. I know you can’t have gameplay that is too complex or puzzles that take long to solve these days, but just making a hunger bar or something can’t be that bad, right?

mmmm, hunger bar. I’m going to open a restaurant called hunger bar.
Damn I’m hungry.

 

I’m glad they’re producing a sequel given what an awesome game the reboot was. It’s kind of sad that a game that has probably sold 4 million copies by now is considered a let down.

Let’s hope the publisher can work out their marketing/streamline their operations and/or production pipeline because there’s no way you shouldn’t be making a profit if you sell 4 million copies.

As for improvements – I agree with the first poster – larger puzzle enviornments and less quick time events.

 

Awesome. As a not-at-all-fan of the series up to this point (think I played 30 mins of the first game’s demo on one of those demo discs on ps1 15 yrs ago); I absolutely loved this reboot.

But yeah, doing away with the regen health and forcing us to live off the land, WAAYYY less ammo so that the game is actually challenging, and proper ~hour or so length tombs around the place compared to the 5 minute micro puzzles that we currently got would be a huge improvement.

QTE never bothers me in games to be honest.
Will once again day 1 pick this up. :D

 

Pretty much what everyone else said.

“We’ve recently re-orientated our studio leadership to focus production expertise at the top, to allow us to ship the best quality games possible, faster and with better cost control. We’ve taken away administrative duties from studio heads, so they get closer to the games, gameplay and gamers with fewer distractions.”

Hopefully this means “we’ve saved loads of cash by removing pointless middle management”. If you can lose money selling 3-4 million copies of a game, it is most definitely not the game that’s the problem.

 

As long as they get rid of those annoying button mashing moments throughout the game I will happily play a sequel.

 

It’s times like this I know I’m no longer a gamer, when everyone seems to love a game and I was almost completely bored by it and irritated to the point of giving up by its flaws.

Fuck you all.

 

razorshark,

Smells like a midlife crisis.

 
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