Shadowrun Returns Berlin campaign delayed, will be much larger experience

Shadowrun Returns

By on August 20, 2013 at 5:29 pm

Harebrained Schemes have announced that the promised Berlin campaign for the game has now been delayed in order to make it a bigger and better experience.

“Our original plan called for a modest-sized campaign that we could ship by the end of October,” says HBS. “However, after listening to your forum discussions and feedback, it became clear that you would like to see something bigger (and so would we). So, we’ve decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch.”

“A story of that scope will take longer, so we’re targeting January for its release.”

Harebrained are looking at the following things for the Berlin campaign, according to an update on their Kickstarter page:

  • A more flexible main story arc – choose which runs to complete first, and which factions to complete objectives for
  • More depth to the NPC runner characters
  • New weapons, outfits, portraits, music, and enemies – including more magical creatures
  • Improved Physical Adept gameplay – along with additions for some of the other existing archetypes
  • A European city with a very different look, “vibe”, and cast of characters
  • A story that highlights the compelling themes of the Shadowrun: Germany sourcebook

All the new content added for the Berlin campaign will be usable in the Shadowrun Editor, as well. Check out our review of Shadowrun Returns right here.

Source: Kickstarter

7 comments (Leave your own)

More excitingly IMO the update mentioned the possibility of coding in an actual proper save system, my word; innovation!


Sad about the delay but hopefully it is worth it.


It was going to be smaller than the original campaign? Damn. Glad they listened to feedback on that one.


More excitingly IMO the update mentioned the possibility of coding in an actual proper save system, my word; innovation!

Its save system is very annoying, however where does it mention this?



Beyond working on bug fixes, translations, Linux, and finishing the tablet versions of the game, the engineering team has been investigating improvements to our save game functionality. We are aware that there are a number of people who would like the ability to save in the middle of scenes. However, we also know that adding this feature would involve major changes to the core infrastructure of the game. It’s still too early to say whether this is going to be possible, but we wanted to let you know that we’re actively investigating it and will let you know more in the coming weeks.



They mentioned in their latest update that they’re “actively investigating” the possibility of adding mid-scene saves, but that it would “involve major changes to the core infrastructure of the game.”


Saves are the bane of strategy IMO, I have seen so many turn based players fall back to saving every single turn incase something goes wrong. Although the current one could be improved maybe save anytime except in combat.

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