New CryEngine ditches numbered versions, see the tech demo

cryengine

By on August 25, 2013 at 10:13 am

Crytek has announced a new version of CryEngine, but has decided to ditch its numbering system. The explanation given for this decision is that the engine will evolve over time with updates and upgrade rather than releasing in all-new versions, but I like to think of this as the reboot of the franchise.

“Since CryEngine 3 was launched in 2009, we’ve dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore,” business development director Carl Jones said.

According to a press statement, Crytek has ‘overhauled the entire lighting system, built movie-quality character rendering and animation solutions, vastly improved the speed and effectiveness of the Sandbox editor, and even the rendering has changed with tessellation, pixel-accurate displacement mapping, and now physical-based rendering’. You can see some of this in action in the video below.

Crytek has also combined its Engine Licensing and Research & Development teams to provide double the support of one-to-one care for licensees, effectively offering Crytek’s own R&D team as a support team for developers.

The new CryEngine supports current and next-gen consoles as well as PC, and will be extended to further platforms in the future.

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18 comments (Leave your own)

That procedural GPGPU is quite impressive tech, would like to see this in upcoming titles such as Homefront 2, ASTA, Enemy Front, Resistance and Liberation etc.

 

What I would give for a Roman game like that…

Love the weather effects, procedural generation mixed with day/night cycles would be absolutely amazing, especially for an open world game.

 

helos:
What I would give for a Roman game like that…

Love the weather effects, procedural generation mixed with day/night cycles would be absolutely amazing, especially for an open world game.

I couldn’t agree more mate, I would love an open world RPG set in roman times with maybe some mythical creatures/stories and not that POS microsoft is making. There are a lot of people who like that time period and would love a game set in it, strange no one has really done a modern RPG version yet.

 

Now lets do this to MC XD

 

The things I’m most excited about are the removal of their weird online licence checks for a free SDK and oculus rift support :D

Looks like a good move.

 

realone:
…would like to see this in upcoming titles such as Homefront 2, ASTA, Enemy Front, Resistance and Liberation etc.

*cough* Star Citizen! *cough*

 

The weather, oh my god. I wasn’t sold that it was anything new until the weather at the end, that is fantastic! Impressive!

 

c0mc0,

yeah that game too but they are using a modified CryEngine 3 which might not incorporate newer tech like GPGPU etc.

 

realone:
c0mc0,

yeah that game too but they are using a modified CryEngine 3 which might not incorporate newer tech like GPGPU etc.

SC runs on the latest build with priority updates from Crytek. Not only that there are at least 3 Crytek dev’s involved at SC’s different studio’s making things happen. SC dev’s did have to extensively mod the engine to cope with Space combat but it already had zero G support so the normal FP movement in zero G was already covered.

CE is actually modular so anything that gets updated can be integrated to older pipeline material already made so it’s less of a hassle to update. Still despite all this it’s not the most pleasant engine to work with ;)
However in good hands the results are usually very very good (ignore Sniper Ghost Warrior 2 though…)

 

RSOblivion: SC runs on the latest build with priority updates from Crytek. Not only that there are at least 3 Crytek dev’s involved at SC’s different studio’s making things happen.

Man, if SC is anything like what they say it is going to be like, it will probably be one of the best games ever made, the Ocarina of Time for PC. I’ll get the full setup when it launches.

 

If you get into it now you get free stuff on release, plus get to mess about with the Alpha and Beta stuff, so it’s a pretty good and cheap deal, unless of course you decide to spend more (which seems to be a lot of the supporters of the project!!!).

 

helos,

what are you talking about? That WAS a roman game. Ryse: Son of Rome. Word is it’s getting a heavy dose of redesign elements after a disagreeable reaction at Gamescon or something like that?

 

RSOblivion,
Tell me about it, my $40 turned into a Retaliator/freelancer package which is over $300. Everything i see about the game makes me want it more and more. Also, the very first part of the alpha is release on Friday, for those who have backed. Its called the hanger module and you’ll get to walk around your hanger and in any ship you have purchased with some ship customization options available. (no flying/fighting yet) The level of detail and graphics is really cool.

 

that was impressive. Can’t wait to see more games using that :D

Lol you see the crytek frog again in the day/night cycle bit of it at like 2.06 :p What a cameo haha

 
downloader2013

Yeah, I try to not to get sucked into graphics so much but that looked nice.

 

The drying puddle at the end was the most impressive for me.

 

realone,

Wait, are you saying Star Citizen won’t have awesome procedual space-weather? DAMN! :D

 

auld:
The drying puddle at the end was the most impressive for me.

+1 to the puddle.

 
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