Engine news! We all absolutely care.
By Alice Lynton on August 25, 2013 at 10:13 am
Crytek has announced a new version of CryEngine, but has decided to ditch its numbering system. The explanation given for this decision is that the engine will evolve over time with updates and upgrade rather than releasing in all-new versions, but I like to think of this as the reboot of the franchise.
“Since CryEngine 3 was launched in 2009, we’ve dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore,” business development director Carl Jones said.
According to a press statement, Crytek has ‘overhauled the entire lighting system, built movie-quality character rendering and animation solutions, vastly improved the speed and effectiveness of the Sandbox editor, and even the rendering has changed with tessellation, pixel-accurate displacement mapping, and now physical-based rendering’. You can see some of this in action in the video below.
Crytek has also combined its Engine Licensing and Research & Development teams to provide double the support of one-to-one care for licensees, effectively offering Crytek’s own R&D team as a support team for developers.
The new CryEngine supports current and next-gen consoles as well as PC, and will be extended to further platforms in the future.