Legendary game developer now legendary game accessory developer.
By Liam Gilroy on August 8, 2013 at 10:57 am
John Carmack is best known for two things – not actually making us his bitch and being a freaking genius. And it seems the team at Oculus have decided they want some of that genius, announcing early this morning that Carmack has joined their team as the Chief Technology Officer.
Carmack has had a lot of input into the development of the Oculus Rift – Oculus’ VR headset – even before it first launched on Kickstarter back in August last year, but now he’s going to get more hands on with it. As he explained in a press release:
I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It’s certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!
Carmack will be working from Oculus’ new branch in Dallas, opening soon as they expand their operations. The developer version of the Oculus Rift is currently available for pre-order, with the 1080p Oculus Rift 2.0 expected to start selling to consumers next year.
Source: Oculus VR