But they've thought about it. A lot.
By Tim Colwill on August 13, 2013 at 4:14 pm
Gearbox’s Paul Hellquist has explained that while improved next-gen console hardware may allow them to increase the amount of co-op players beyond four, they’re wary about damaging the overall Borderlands experience.
Speaking to Ausgamers at this year’s PAX Australia, Hellquist said that the current four-player cap was “mostly for performance”, in order to “keep the network bandwidth down low enough that everyone can have a rich and fast-paced experience. Because Borderlands is a very fast-paced game. So if we went further than that, frame rates and all that kind of stuff would suffer”.
While next-gen hardware might support it, it brings with it its own set of challenges.
“There’s obviously more power, so some of those performance things will diminish, but we are always filling up all of the performance we are given by the hardware manufacturers, so I’m sure we’ll have different challenges,” said Hellquist.
“But there is also a thing we’ve talked a lot about internally with going more than four, where we think that if we go too much more than four, the experience will actually start to break down; that four is kind of a nice sweet spot, in terms of enough craziness, and of all of these different personalities and character classes and everything, but you can still kind of keep track of what’s happening.”
We also happened to interview Hellquist (and Anthony Burch) at PAX AUS — or rather, we surprised them with a D&D game instead. Click here to see how that went (Paul punched Anthony in the face for revealing the release date of Borderlands 3).