Gearbox not looking to increase number of Borderlands 2 co-op players

Borderlands 2

By on August 13, 2013 at 4:14 pm

Gearbox’s Paul Hellquist has explained that while improved next-gen console hardware may allow them to increase the amount of co-op players beyond four, they’re wary about damaging the overall Borderlands experience.

Speaking to Ausgamers at this year’s PAX Australia, Hellquist said that the current four-player cap was “mostly for performance”, in order to “keep the network bandwidth down low enough that everyone can have a rich and fast-paced experience. Because Borderlands is a very fast-paced game. So if we went further than that, frame rates and all that kind of stuff would suffer”.

While next-gen hardware might support it, it brings with it its own set of challenges.

“There’s obviously more power, so some of those performance things will diminish, but we are always filling up all of the performance we are given by the hardware manufacturers, so I’m sure we’ll have different challenges,” said Hellquist.

“But there is also a thing we’ve talked a lot about internally with going more than four, where we think that if we go too much more than four, the experience will actually start to break down; that four is kind of a nice sweet spot, in terms of enough craziness, and of all of these different personalities and character classes and everything, but you can still kind of keep track of what’s happening.”

We also happened to interview Hellquist (and Anthony Burch) at PAX AUS — or rather, we surprised them with a D&D game instead. Click here to see how that went (Paul punched Anthony in the face for revealing the release date of Borderlands 3).

Source: Ausgamers

7 comments (Leave your own)

I wish they would bring out some kind of looting system to make it so people don’t just loot all the weapons in a chest before anyone has a chance to look at them. Unless your playing with friends it’s soo hard to get a weapon some one else picked up. So an increased player cap may leave you with nothing to kill and nothing to loot.

 

Tbh 2-3 players is the sweet spot for me while playing Borderlands. When we hit 4 it becomes a bit messy with everyone doing whatever in a fight.

 

aggabo:
I wish they would bring out some kind of looting system to make it so people don’t just loot all the weapons in a chest before anyone has a chance to look at them. Unless your playing with friends it’s soo hard to get a weapon some one else picked up. So an increased player cap may leave you with nothing to kill and nothing to loot.

This for me is the biggest reason not to increase co-op player count. Unless you have a gentleman’s agreement with friends,
sharing loot with 4 people is damn near impossible. There’d be nothing left over with 5,6 or 7 people.

I like my 2 player co-op sessions with my usual partner thank-you very much. Nothing worse than sharing a game with someone who grabs everything and doesn’t share.

 

Would more players mean they’d actually need to write some decent netcode?

 

Could do it if they went back to …… gamespy…. yeahhhhhhhh

 

Well I think there should be more RPG to Borderlands than just the best weapon hunt. Try that before worrying about players as 4 seems to be fine…

 

RSOblivion,

You DO know Borderlands 1 & 2 are FPSRPGs, NOT a RPGFPSs, right?

 
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