Frankly, I don't think he could pull it off anyway.
By Jess Colwill on August 14, 2013 at 1:59 pm
BioShock creator Ken Levine and level designer Amanda Jeffrey sat down at IGN to talk about the differences in playing Elizabeth in the upcoming BioShock: Infinite DLC, Buried at Sea. The pair really want us to know that playing Elizabeth will be a vastly different experience to what we had playing Booker and that she won’t just be Booker in a dress.
“With the player getting the opportunity to see how Liz is experiencing the world through first person, we have to be ever so careful to not betray what the player has already experienced of Liz in Infinite and what they’re going to experience of Liz in the first part of the DLC,” Jeffrey told IGN.
“That’s always foremost in our mind, because Liz is such a different character to Booker, and if we were to just put Booker in a dress, then that would be the most awful betrayal of what we’re doing for Liz, and players would just feel like it was a cheap way out, and that’s not something that we want to do. So we don’t have all of the answers yet for it, but we are very, very, very much aware of all of the dangers that we need to try and avoid.”
“Booker, as a character, is an ex-soldier. He’s very much about storming the gates, or taking it head on, and he has these other tools available to him, but generally he’s all about going head to head with his enemy and taking him down because he’s the stronger man,” she continued.
“Now, even in Infinite, Elizabeth was a much more thoughtful person. She would be more considerate about keeping out of danger, and assisting you with various different things, and looking for things around in the environment and keeping an eye out for stuff. She’s more aware of her surroundings, and how she interacts with those things. She’s the one who’s rifling through the drawers, or leaning against the walls, or whatever it is that she may be doing. And for that to transfer over to gameplay is, I think, we would be betraying her character again if suddenly she’s got these huge biceps and she’s running around the place with a ginormous machine gun.”
Levine even went so far as to say it leaned “more toward a survival horror game” than the core experience.
I love the way they call her ‘Liz’. That’s a pair that love their character.