Stop holding your breath.
By Alice Lynton on August 25, 2013 at 10:00 am
Asked recently whether Blizzard will ever implement long-promised and oft-requested player versus player combat in Diablo II, director Josh Mosqueira replied in a way unlikely to inspire confidence in those of you still hanging out:
“That’s a really tricky question to answer. It’s got to be Blizzard quality,” he told PCGamesN, which the more astute among you will notice is a long way from “yes, absolutely” or even “yes, probably”.
Mosqueira outlined three problems keeping PvP from happening in Diablo III. The first one is just a matter of resources – most of the development team is working on new expansion Reaper of Souls. That seems like a pretty easy issue to solve if Blizzard just re-prioritises, but given the remaining two issues, that may not happen any time soon.
The developer said that Diablo’s design is difficult to adapt to one-one-one or two-on-two battles, and that if PvP were implemented, it would have to be accessible to all players, not just endgame veterans.
“In Diablo, the core mechanics are really built around one character fighting scores of monsters, right?” he said. “There’s a lot of control, a lot of AOE, and some of that stuff starts to not necessarily break down, but it starts to fray at the edges when you’re actually now focused on two people, or four people.
“One of the questions that we really want to start really thinking about in PvP is how can we get that Diablo experience: not just from a high level but especially from a low level.”
PvP appeared briefly in duelling form on the RPG’s test servers, but didn’t make it into full release. A deathmatch mode was shown a few times but cancelled altogether. Some players who had been expecting the feature at launch are quite livid about its ongoing absence.