Networked water and evolving levels in action.
By Tim Colwill on August 21, 2013 at 3:25 pm
One of the more impressive features in the Frostbite 3 Engine (here’s a showcase here) is the networked water. What this means is that the waves and the surface of the ocean are shared across all clients, allowing for cat-and-mouse gameplay across the waves.
Why do I bring this up? Because this trailer which you can see below, fresh out of this year’s Gamescom, shows an entire multiplayer map dedicated to huge naval battles. It looked intense enough to begin with, but then DICE thought it’d be a good idea to start dynamically changing the level (that’s their thing now). Take a look below. Crazy stuff.