Thief developers discuss narrative, make The City sound like a real hole

Thief

By on July 2, 2013 at 8:11 pm

The Thief developers at Eidos Montreal have posted a new developer diary, in which narrative director Steven Gallagher discusses, or rather vaguely hints at, the story behind Garrett and behind the current state of The City.

Gallagher explains that Garrett was raised in an orphanage, and escaped at an early age to pursue a life of thievery, self-sufficiency, and more thievery. He also revealed that while the game is quite linear, The City itself will change in response to Garrett’s actions.

If you’re looking for a return of the classic factions such as the Hammerites and the Mechanists, they unfortunately won’t be present. However Gallagher mentioned that there may be references there if you dig hard enough.

Check out the video below.

Source: PC Gamer

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9 comments (Leave your own)

I don’t really remember alot of the story behind the thief games … it got in the way of the thiefing which was really what i wanted to do. Maybe i’m unique in the fact that I didn’t really care about or notice the story of the originals ?

 

I’m going to miss the Hammerite cultists, fighting against a religion like that was so much more involving than having generic “bad spec ops guy” enemies.

I’ve got a sick idea guys, lets take a beloved franchise and strip it of ALL of the things that made it great.

 

spooler:
I don’t really remember alot of the story behind the thief games … it got in the way of the thiefing which was really what i wanted to do. Maybe i’m unique in the fact that I didn’t really care about or notice the story of the originals ?

Stealin’ stuff then all of a sudden zombies.

 

rapid101: Stealin’ stuff then all of a sudden zombies.

They were zombies ? I just thought they were drunks I had disturbed !

 

Garret was trained by the Keepers… Geez, they try to keep making the point that the actual fans will be pleased, then they go and shit all over the lore…
Toward the end it sort of sounds like that guy is basically saying, “No the old factions aren’t in it, but we might throw the odd Hammerite easter egg in because LOL! REFERENCES!”

Sigh.

 

The more information we get about this game, the worse it’s sounding.

And linear?
Siiiiiiiiiiiiigh, half the fun of thief was making your own path through the levels.

 

Wow, it’s almost like he’s just talked to somebody who knew someone who played Thief ten years ago and has vague memories of what it was like. I’m sure this will be completely ‘faithful’ to the original series.

That said perhaps I’ll wait until a review? It might be the most amazing thing ever, but I’m not holding my breath. So far it seems the designers don’t get it.

 

vcatkiller:
Wow, it’s almost like he’s just talked to somebody who knew someone who played Thief ten years ago and has vague memories of what it was like.I’m sure this will be completely ‘faithful’ to the original series.

That said perhaps I’ll wait until a review?It might be the most amazing thing ever, but I’m not holding my breath.So far it seems the designers don’t get it.

It’s sad, isn’t it?
You’d think when a company is going to reboot a series, they’d go back and have the core design team play through the originals to understand (or refresh themselves on) the games, then create a worthy sequel/reboot which improves on the old games rather than what most of them actually do…

 

From what I’m seeing of gameplay, it’s Dishonoured without the magic.

That sounds incredibly boring.

 
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