CDPR hiring more people to make the world as seamless as possible.
By Tim Colwill on July 23, 2013 at 9:29 am
CD Projekt RED are claiming that they’ve packed every square inch of the upcoming Witcher 3: Wild Hunt with as much content as possible.
“The quest per pixel (we should trademark this!) metric is as high as it’s humanly possible in The Witcher 3,” said game director Konrad Tomaszkiewicz to Stickskills.
“We’ve added quite a few people to the departments responsible for quest design and writing – we’re willing to go very far make side-quests seamless and coherent with the whole world you’ll get to explore.”
Tomaszkiewicz also brushed off comparisons with Skyrim, saying that while it was “a great game”, their focus instead was “reaching that center of the brain that’s responsible for evoking emotions”.
“We constantly put stuff in and observe a full palette of gamers’ reactions,” said Tomaszkiewicz. “Sapkowski created a really believable and dark universe and this is something really unique to us. In this regard, adding the open world to The Witcher is just another step to make it a more complete experience and not the main feature of the game.”
“We’re still focusing on the narrative, the world just got a lot bigger and the borders within it disappeared.”