TF2 keeps evolving, and it's time for the maps to reflect that.
By Jess Colwill on July 8, 2013 at 3:56 pm
Since its release in 2007, Team Fortress 2 has seen a lot of change (not only in the hat department). As new weapons with new capabilities were released, some of the older maps started to show some leaks where players could now exploit their way behind enemy lines or otherwise into Wins-ville.
As such, Valve are releasing a patch which will — among other things — re-evaluate some of these ‘sploits and bugs in an effort to make the game fair and enjoyable for everyone.
“While we love players coming up with new and inventive ways to win, let’s face it: It’s never fun to be gunned down from above and behind,” the blog says.
Maybe that doesn’t sound like your thing, though. Well, you’ll be pleased to know that there will also be two new maps in the update that are, and I quote, “fricking awesome” and made by community member Ian Cuslidge.
“Beyond a great polish, both of these maps offer unique and exciting gameplay; Process with its five streamlined Capture Points and Standin with its triple Cap Point free-for-all.”
This is only the first in a few blog posts that the team will be writing to take you through the extensive patch notes that will be coming with this update.
Source: TF2 Blog