Star Citizen missions will be generated by economic factors

starcitizen

By on July 7, 2013 at 10:51 am

In the video below, Chris Roberts explains how the economy of Star Citizen underpins the mission system. Say players are buying a lot of missiles; the missile factory will generate missions for players to deliver raw materials. If supply is interrupted by pirate activity, mercenary guilds in that sector will receive missions to help clear them up. And of course, all the players participating in these missions are buying things, creating “supply and demand, consumption and production” and generating knock-on missions for the entire game world. Wow.

Source: VG247

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25 comments (Leave your own)
Lord_PorkSword

I’ve been watching the pledge $’s counter go up like crazy these last few days! Quite interesting.
They made another $550k yesterday and roughly $1.5million in the last 5 days! Last 5 hours averaging $40k per hour. Bring on the $14mill mark for us pledges people.

Now that the LTI is ending though it’ll be interesting to see how pledging goes.

EDIT: In the time it took me to write this they made another $5k. ROFL

 

LOL, it’s becoming insane how much they are sweeping in. The investors must be wondering what the hell they did wrong :D

Sod 14Mil bring on 21Mil :D

 

hopefully this game will be pure amazeballs

 

Just added my contribution for a 325r ship. Gonna be amazing if they deliver on half the promised stuff, can’t wait!

 

so wait, is this an MMO?

 

I couldn’t resist getting the 350r Racer…. when it comes time to race, it’ll be nice to have that along with my Constellation to make it all smooth, like buttah

 

tacitus42:
so wait, is this an MMO?

Yes and no. There will be a full single player (or co-op) campaign they’re calling Squadron 42, after that you can join the action on the persistent universe server which is your MMO. There’s also private servers you can run yourself, install mods and whatnot. Something for everyone really, get on it!

 

This is really shaping up nicely. However the way you sign up and buy ships is so confusing to the first timers like me. I was going to get in before this latest deadline, but without doing hours of research i really didnt know which way i wanted to play the game.

 

It is a pity that SC seems to lose my activation email as I have been trying to jump on the bandwagon for a while…

 

tranquil,

Hoping that persistent universe is gonna be like eve, only with good gameplay.

 
Lord_PorkSword

Looks like they’ll hit $14mil in two hours if things keep going the way they are atm.
As for what to get in the game I’d say at least get the cheapest ship package (Digital Scout $30USD) which you can redeem that later on for credit towards a better package if you want it.
Only issues is that the LTI period may be up for new pledges now…

 

novak47:

Hoping that persistent universe is gonna be like eve, only with good gameplay.

Yeah this.
Wow, definitely this.

Please. I loved EVE (even the spreadsheets, hell especially the spreadsheets) but the gameplay itself left me wanting.

 
TheBeckoner07

metallum:
This is really shaping up nicely. However the way you sign up and buy ships is so confusing to the first timers like me. I was going to get in before this latest deadline, but without doing hours of research i really didnt know which way i wanted to play the game.

I was thinking the same so I got the freelancer pledge for trade/explore and then got the 325a for combat.

 

novak47:
Hoping that persistent universe is gonna be like eve, only with good gameplay.

Yep that’s the idea, one big mmo server just like Eve :) I should mention the single player campaign is optional, you can jump straight into the mmo side of it if you want.

thebeckoner07: I was thinking the same so I got the freelancer pledge for trade/explore and then got the 325a for combat.

Good call, i have exactly the same pair of ships.

Also can’t believe how much cash this has been making in the past few days, almost hit the $14mil mark!

 

was really interested in SC until I read its going down the monthly subscription route…fk that. I’ve never paid monthly subs for a game and never will. I don’t mind the F2P system where you purchase upgrades and coins and stuff…but not $$ just to access it.

 

thepharoah,

You don’t have to subscribe or pay a monthly fee. You CAN if you like, but you aren’t required to. Otherwise its a once off purchase to get into the game.

 

Oh for real reals? May have to lay some money down for this.

 

I just got me an Origin 350R and M50, plus Arbiter packs for 2 mates as well as a Digital Bounty Hunter for another :)

 

wolfstar90,

Indeed. The monthly subscription thing only gets you news early and priority for ‘meet the devs’ kind of events outside the game. They only added it because some people insisted they wanted to give more money.

 

“Star Citizen missions will be generated by economic factors”

Such as how many mission designers they can hire …

 
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