Does anybody else suffer unbearable lust over the words "space sandbox"
By Alice Lynton on July 7, 2013 at 10:51 am
In the video below, Chris Roberts explains how the economy of Star Citizen underpins the mission system. Say players are buying a lot of missiles; the missile factory will generate missions for players to deliver raw materials. If supply is interrupted by pirate activity, mercenary guilds in that sector will receive missions to help clear them up. And of course, all the players participating in these missions are buying things, creating “supply and demand, consumption and production” and generating knock-on missions for the entire game world. Wow.