Protocol E: check out this new RTS by a Sydney indie

protocol_e

By on July 6, 2013 at 1:29 pm

Hey, you like playing games, right? Check out this playable prototype of Protocol E, an RTS filled with lasers and robots and neon colours. According to an introductory forum post by one of its developers, Protocol E aims to emphasise strategy and decision making, as opposed to micro-managing, as in Star Craft II and the like.

Protocol E is the product of Quantum Shade Interactive, a new Sydney studio which has already won a Best Game award the Sydney 2013 Global game Jam event, been a top ten finalist for the Qantas Spirit of Youth Awards 2013, and won funding from Screen NSW. On this last note, you could do the team a solid by dropping a Like on its official Facebook page, a metric bean counters have become quite enamoured of in recent years. You’ll also be helping out by playing the prototype and providing feedback, especially as to whether the tutorial is a good learning aid.

Tags:
3 comments (Leave your own)

looks alright. anything to get rid of micro resource management, the bane of the rts genre.

 

That control system looks quite unique. I’ve never seen that method for ordering multiple units around before. I’m not sold on whether it’s just a gimic or not – would need to play it to make that judgement – but kudos to the designer for the creativity / originality.

 

Does look kind of cool.

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Civilization: Beyond Earth

Civilisation: Beyond Earth shoots for the stars but lands on the moon

Firaxis make some great strides, but not everything in the future is always better.

Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel’s great humour carries it through

It may feel like the world's biggest piece of Borderlands 2 DLC, but the Pre-Sequel has a flavour all its own.

The Evil Within

The Evil Within: It’s a fine line between pleasure and pain (especially on PC)

We check out Shinji Mikami's latest punishment simulator, but buyer beware when it comes to the PC version.

Shadow of Mordor

Choose your own adventure: Why heavily scripted cinematic games need to loosen up

It's time for game developers to sit back and let the players take control.

world of warcraft warlords of draenor

World of Warcraft’s Tom Chilton talks Warlords, paid level 90 boosts, and jumping the shark

WoW's Game Director explains how they've been on, off, and all around the shark since 2004.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box