Super-powers was the natural extension, but now where to?
By Tim Colwill on July 9, 2013 at 5:35 pm
It looks like being a super-powered President stuck in an alien simulation may be as wacky as Saints Row is going to get, with Volition seriously beginning to wonder if any future games can top what they’ve created.
“I remember telling people: I don’t know how we’re going to top this,” said Saint Row IV design director Scott Phillips to GameReactor.
“We’ve got a mission on Mars, we’ve got a heli-carrier, we’ve got zombies. Where do we go from here? But everybody took a vacation, we came back, started fresh, and very quickly we came up with: “Well we’ve got to have… let’s do superpowers. It’s something we’ve always been talking about. Wouldn’t it be great to run as fast as a car, or jump over a building, or be able to pick up somebody with your mind and throw them across the city.”
Phillips explains that things really started snowballing from there. “You know fighting aliens came out of that because we needed an enemy that properly fights you, and then being the President felt like the next logical step from being a celebrity. So it all sort of came together.”
“We’re definitely considering Saints Row IV sort of the end of that saga of this character and the Saints as they are. So if there’s any more future Saints Rows — which you know we always hope there will be, we hope there’s fans for future games like that — they will probably continue in a different direction.”
In case you missed it, Australians will be getting a watered-down version of Saints Row IV following concerns over an alien anal-probe weapon.