First footage of Richard Garriott’s Shroud of the Avatar leaked online

Shroud of the Avatar

By on July 11, 2013 at 1:08 pm

As part of an hour-long presentation at the Rooster Teeth Expo last weekend, Richard Garriott showed some (very) early footage of Shroud of the Avatar, the Kickstarter-powered RPG which raked in $2 million in funding earlier this year.

The footage you’ll see below is quite low-res as it’s captured from a stream of the event but it gives us an overview of the world, some crafting, some combat and some very, very flappy capes. Also shown is that Shroud of the Avatar will have an old-school two-scale map, with an outdoors map for wandering around a closer map for combat and encounters.

Garriott explains that it was the non-combat roles that really made Ultima Online special, and it’s their intention to recreate that here with a strong focus on making crafting powerful and interesting.

Source: RPS

3 comments (Leave your own)

“Close association between the game and the community”

Game confirmed for being shit, stop letting people tell you what they want in an MMO, it’s plainly obvious that the majority of “mmo players” don’t know what they want or what is good.

Have a vision, make the vision, stop listening to the brainless mass who don’t want an MMO in the first place and are going to quit in 2 weeks anyway.

I would warn the uninitiated not to listen to Garriot’s spiel, just like Mcquaid he’s great at circlejerking ideas about games and absolutely TERRIBLE at making them.

The last game his name was attached to as anything other than a paid promotional aid that was actually successful was made something like 15 years ago(ultima online), everything else has either been someone else’s game or he fled that burning, sinking ship like the only rat with a life vest.

 

Thanks for the run down, Nekosan.

As much as I like community feedback, I agree. I think the developers should listen but step their foot down when it goes too far astray; like what FFXIV:ARR is done.
A lot of feedback about small things like scale-able UI and stuff they say sure, but the second it’s completely ridiculous (individual limit gauges) they say no.

 

All the other games have been publisher dominated. I’m interested to see what he will do on his own again – he hasn’t done that since ultime online – so it will be interested to see if it really was publisher interferance or just lack of vision.

I’m open minded until he messes it up all on his own.

 
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