Double Fine’s Broken Age to be released in two parts as game grows too big for budget

Broken Age

By on July 3, 2013 at 9:44 am

Tim Schafer has emailed all the backers of the Broken Age adventure game on Kickstarter with unfortunate news: the game they’ve designed is too big for its current budget, and they don’t expect to deliver even half of the game in its current form before July next year.

“Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money,” writes Schafer.

“We looked into what it would take to finish just first half of our game—Act 1. And the numbers showed it coming in July of next year. Not this July, but July 2014. For just the first half. The full game was looking like 2015! My jaw hit the floor.”

The team’s solution to this dilemma is going to be to strip back some features, cut the game in half and sell the first half in January on Steam as part of the Early Access program. This will hopefully generate enough money to finish development on the other half, which would be delivered in a free update “a few months down the road, closer to April-May”.

Schafer stressed that the extra cost would have to be made up by Double Fine from these sales and the sales of their other games, and that it would be wrong to go back to Kickstarter or to ask a publisher for money.

Source: Kotaku

8 comments (Leave your own)

Sounds like it’s going to be a seriously proper game if it’s taking that long for an established studio to create it. Sort of creates even more anticipation, I hope it all works out for them.


Sooo…Kickstarter goal of $400,000. Gains 3.3 million worth of support, not including any Paypal payments from after that. Still needs more money.

What was he thinking exactly? It’s called a Budget, dude.



You know I was thinking exactly the same thing. I just couldn’t express it properly.


Oh look, an IT project has run over budget. What a surprise.

This is the main reason I refuse to kickstart projects, way to many IT project run over budget from underestimating time/resource requirements. With kickstarter, you want to keep your goal low enough to be achievable, and that leads to best-case thinking….and then when you get more money, you need to add more feature to justify it….when really, that extra money should act as a buffer for everything that is going to go wrong.


Sooo…Kickstarter goal of $400,000.Gains 3.3 million worth of support, not including any Paypal payments from after that.Still needs more money.

What was he thinking exactly?It’s called a Budget, dude.

Exactly. This is why the publishers hated Tim Schafer, because he always does this.


I’ve backed 3 projects on Kickstarter. One was a blind leap of faith: Star Citizen, the other two I held off and researched the crap out of before putting my money down. Planetary Annihilation and Project Eternity. Star Citizen is doing more than well and the other two are coming along quite well.

I’m going to sit back and see how these three turn out first before throwing any more money at the screen.


gammad: Exactly. This is why the publishers hated Tim Schafer, because he always does this.

It’s true he does have a bad habit of having an incredibly expansive vision and going way over the original design document … however that’s why the games are so awesome


This is why I haven’t backed the latest game from his studio, nor broken age. I think he has an amazing vision, but not being able to project a correct budget when you have asked the public to support you financially.

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