First slice of the game expected in January.
By Tim Colwill on July 3, 2013 at 9:44 am
Tim Schafer has emailed all the backers of the Broken Age adventure game on Kickstarter with unfortunate news: the game they’ve designed is too big for its current budget, and they don’t expect to deliver even half of the game in its current form before July next year.
“Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money,” writes Schafer.
“We looked into what it would take to finish just first half of our game—Act 1. And the numbers showed it coming in July of next year. Not this July, but July 2014. For just the first half. The full game was looking like 2015! My jaw hit the floor.”
The team’s solution to this dilemma is going to be to strip back some features, cut the game in half and sell the first half in January on Steam as part of the Early Access program. This will hopefully generate enough money to finish development on the other half, which would be delivered in a free update “a few months down the road, closer to April-May”.
Schafer stressed that the extra cost would have to be made up by Double Fine from these sales and the sales of their other games, and that it would be wrong to go back to Kickstarter or to ask a publisher for money.