Wolfenstein’s hardest difficulty will make you “cry blood”

Wolfenstein: The New Order

By on June 23, 2013 at 1:22 pm

Senior gameplay designer Andreas Ojerfors made games press slightly redundant this week by writing his own back-of-box quote for Wolfenstein: The New Order. Speaking to Gamespot, the developer said the highest difficulty level is very serious business.

“You will cry blood. We want it to be a real, real challenge for people. This is not an easy game,” he said.

“Of course we have the five difficulty levels of the original Wolfenstein 3D, like everything from Daddy Can I Play? to I Am Death Incarnate. So you can turn it down or turn it up if you want to. But like the default, normal setting of the game, it’s going to be a challenging experience.”

How comforting I will find that when I fall before the endless waves of nazis, because if the game is really hard, then it’s okay if I’m not doing very w-

“It’s difficult, but it’s always fair. You’re never really cheated. It’s always your fault if you die,” Ojerfors added.

Oh.

Source: Gamespot

7 comments (Leave your own)

hopefully there will be more to it then giving the enemies huge HP and a good chance to 1 shot you

 

supr585:
hopefullythere will be more to it then giving the enemies huge HP and a good chance to 1 shot you

Making them smarter would annoy people on other difficulties, and would be a waste of developer time.

With that being said, upping the enemy numbers as well as giving them say more grenades or more ammo in clips would be more annoying.

 

It would be unlikely they’d up the intelligence, more likely they will just give them more health/make them cause more damage/make them more accurate/increase count etc.

Wonder if they’ll offer this difficulty as a preorder bonus? <_<

 

Making games hard is easy. Making them challenging is hard. Lets hope they understand that there is a difference between hard and challenging.

 
kinistoniscool

vcatkiller,

just like metro LOL

 

schrapple:
Making games hard is easy. Making them challenging is hard. Lets hope they understand that there is a difference between hard and challenging.

true, it sounds like they have the right idea behind it. Games like hard reset and that, awsome shooter, hard, but you learn from your mistakes and it doesn’t like the game is cheating which is good.

 

vcatkiller:
It would be unlikely they’d up the intelligence, more likely they will just give them more health/make them cause more damage/make them more accurate/increase count etc.

Wonder if they’ll offer this difficulty as a preorder bonus?<_<

rapid101: Making them smarter would annoy people on other difficulties, and would be a waste of developer time.

With that being said, upping the enemy numbers as well as giving them say more grenades or more ammo in clips would be more annoying.

I do not under how developer cannot get difficulty levels right. S.T.A.L.K.E.R. series is one of the few that has it almost spot on and the way they do it is so simple it is almost criminal: at Master difficulty, 100% of all bullets that would hit you, do. The rest of the difficulty levels down from that are a lower percentage each.

Simple…

 
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