In order to make campaigns last, developers will target leading factions.
By Tim Colwill on June 17, 2013 at 12:54 pm
Behaviour Interactive’s Miguel Caron has explained some of the ways that the developers will control the Tyranids, the enemy AI faction, in the upcoming Warhammer 40,000 MMO Eternal Crusade.
Miguel explained that the game would run campaigns lasting anywhere from two weeks to three months, with the intention of a single faction being declared a clear winner at the end.
“One of the things I hate in massive warfare games is that there is no winner; they never finish. So what we’re aiming for is campaigns that run from two weeks to three months,” he said to Ten Ton Hammer. “The reason why I’m saying from two weeks to three months is because I don’t know who’s going to win, and how fast they’re going to win.”
“If I see a huge population of Space Marines playing in the US for a new campaign and they outnumber everyone else to the point they’re about to wipe out the entire planet within days, suddenly the Tyranid would be a lot more interested in them.”
“We’re not going to try and counter that kind of imbalance too much, but enough to help campaigns last for those two weeks.”
There’s a lot of good information in the full interview — if you’re interested in the game at all, I recommend a read.