Team Fortress 2 has now paid out $10 million to item creators and contributors

Team Fortress 2

By on June 13, 2013 at 5:07 pm

Since the move to free-to-play, Team Fortress 2 has been moving from strength to strength — and they’ve now announced that over $10 million has been paid out to various item creators, map makers, and community contributors from around the world.

The staggering figure includes $250,000 paid out to the 60 creators of the items and maps in the entirely community-made Robotic Boogaloo Update from late last month.

Valve have announced that they’ve now improved the item submission tool, and any items submitted through it will be automatically checked against a set of standard to help ensure your item will meet their demands. Hit up the TF2 blog for more info.

4 comments (Leave your own)

And the chances of new creators even getting something in over current people? None.

 

trixxter: Why do you say so?

Why would you say that? I don’t play TF2 myself, but the DOTA2 cosmetics work the same way, and the top sellers each week are the new items in the store. If anything, once someone has created a new item, he can only rely on that revenue for a few weeks, after which it fades from people’s memories… the market is always wide open every week for new creators making new items.

 

Damn that is a fair chunk of revenue for a free to play game.

 

Its a great business model, I’m super glad it worked out for them.

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Bloodborne

Bloodborne reviewed: More than just Dark Souls with guns

More accessible and yet just as terrifying and brutal as its predecessors, Bloodborne is rich, gory and deeply rewarding.

Evolve

Evolve’s new hunters and new monster: We go hands-on

Are these four hunters and one new monster really worth $65?

Dirty Bomb

Dirty Bomb: How Splash Damage are building a F2P model that doesn’t suck

This bomb may be dirty, but there's no pay-to-win happening either.

Pillars of Eternity

Pillars of Eternity, 20 hours in: I’ve finally come home

Obsidian delivers in every way with their massive new old-school RPG.

Battlefield Hardline

Battlefield Hardline Multiplayer Review: Close, but no dice

Playing cops and robbers in an engine built for military masterpieces makes for an unfulfilling experience.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box