SimCity 5.0 changes to focus on multiplayer, multi-city play


By on June 17, 2013 at 11:09 am

EA and Maxis have released the changelog for the upcoming SimCity 5.0 patch. Although you might be forgiven for thinking that SimCity is actually making major additions with each patch to justify its increment to what is now 5.0, these are in fact minor changes and bug fixes.

In this new patch, which has no release date yet announced, there are a number of new additions to regional missions and regional achievements, as well as a huge bugfix which now allows your cash gifts to other mayors to be gifted electronically rather than the mayor piling $500,000 in cash into his car and then driving to the other city because oh god who thought that was even a good idea in the first place.

Multiplayer and multi-city play has been one of the buggiest areas of a very buggy game, so it’s great to see Maxis finally cracking down on these areas. Hopefully by the time they get to SimCity 12.0 the bugs will be gone completely.

Check out the changelist below.

  • New: Historic Price charts for Global Market resources are available from the SimCity World button on the main menu.
  • New: The Region Wall chat has been completely updated with a new look and new functionality! Chat functions more efficiently and it’s much easier to communicate with other players. Time stamps show on chat messages on rollover. Regional events are easier to read and can be toggled on and off.
  • New: Added a filter for friends’ regions in the join region section.
  • New: Trading control. Added feature to give players more control over their utilities. Players can now choose whether or not to keep their power, water, or sewage local. This setting can be found on the information panel accessible by clicking on the power plant, water tower, or sewage pipe or plant. Sharing with the region is on by default.
  • New: Regional Missions: Added seven new regional missions: Drink It Up!, Plug In, So Stoked, The Wheels on the Bus, Ferry Dust, Station to Station, and Riding Coach.
  • New: Regional Achievement: Added a new regional achievement, Field Trip!
  • Gifting Improvements: Cash gifts are now delivered electronically, not by truck. This should improve the efficiency of gifting.
  • Resource gifts: Resource gifts will happen more reliably. Multiple trucks can make deliveries at once if they are available in the sending city and the truck capacities have been increased.
  • Great Works Improvements: Delivery trucks will mark their resources as dropped off as soon as they reach the Great Works, instead of when they arrive back in the city. This will make tracking time more reliable.
  • Great Works Improvements: Update to have all resources at Great Works handled at the regional level. This will address players in different cities seeing different resources once the server has processed the region and cities.
  • Great Works Improvements: Fixed an issue where an Arcology would maintain power from the region and fixed an issue where shoppers would not increase at the Arcology as it was leveled up. This will update in both existing and new Arcologies.
  • Great Works Improvements: Tuned the Solar Farm.
  • Regional Unlocks: The advanced coal mine unlocks regionally. Fixed issue where the Trade HQ sometimes did not unlock.
  • Fire Advisor Trading clarity: Tuned the Fire advisor so they do not tell you that neighbors are sending fire trucks when your neighbor has no fire stations.
  • Trading: School buses that travel from a neighbor’s city will show that city’s avatar.
  • Regional Commuting: Fixed an issue where Sims would not be able to take transit out of cities with lots of streetcars or shuttle buses. This could cause some cases where commuting Sims could not return home and their homes would go abandoned.
  • Garbage Trucks and Recycling Trucks: Fixed an issue that some cities experienced where garbage and recycling trucks do not leave their buildings or disappeared when trading service with neighbors. Existing cities who have trucks that have disappeared will have to demolish their missing trucks’ garages and plop new garages.
  • Text Clarification: The “Out of Money” message now says “Can’t find work” when appropriate in rollover feedback and the approval rating UI. This is to clarify your Sims’ actual need.

Source: EA Forums (thanks Mike)

9 comments (Leave your own)

logged back in to simcity this week and was greeted by “cant load city please try again later” this game is still broken 4 major patches later.


Apparently the patch is due out on the 18th, so probably wednesday for us.
Good to see money gifting will be fixed…finally. It was really stupid to make us wait an ingame day or two for the transfer to happen!
Also good to see some improvements to the great works!
Now if only there’s be some kind of resolution about radiation fallouts. I heard that planting trees could help but not really sure. :/


glad to see they haven’t given up on it.

I’m a big simcity 4 fan but I’ve been holding off on this one – can anyone tell me if it’s become more playable with all the patches?


I’m interested in this game too. But the flaws are putting me off too. Is the game at the current state considered “Good” as oppose to “Stupid”?


I can’t believe anyone is still playing this POS.


If nobody was playing I’m pretty sure they wouldn’t be producing patches. Unless they have nothing better to do or something.


Tiny area to build in, is still tiny…. they need to double-it at least before anyone should think of buying in to this..


If nobody was playing I’m pretty sure they wouldn’t be producing patches.Unless they have nothing better to do or something.

Lots of inertia in a project like this, the fact they are trumpeting the multi player fixes indicates multi player is not fulfilling their expectations. Maybe its because they made a single player game multi player but never mind.

If they are still producing regular patches in 6-12months, that would indicate they are doing well, but I wouldn’t be surprised to hear of layoffs in the coming months.


Patch 5 released today and the launcher is frozen on 98% updated /facepalm.

edit: fixed by restarted the launcher, twice.

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