Remember Me reviewed (PC): A study in what might have been

Remember Me

By on June 6, 2013 at 7:27 pm

Remember Me’s tale of caution about the ultimate advancements in social networking is a curious proposition. It’s particularly relevant in an age where concerns about privacy, centred around citizens’ willingness to share personal information without a second thought, are rampant.

It’s a wonderfully thought-provoking premise from French studio Dontnod Entertainment, although the game never quite gets out of second gear. The plot focuses almost entirely on the personal rehabilitation of memory hunter Nilin, forgoing the opportunity to explore the real concerns about the growth of social networking for unfortunate cliché.

In fairness, Remember Me was never engineered for a wider message about society — but by the time the credits roll, and particularly throughout the entirety of the last chapter, you can’t help but apply the game’s themes to a broader context.

The basic principle is the digitisation of memories and their commoditisation by Memorize, the global manufacturer of the Sensen implant that allows people to upload their memories online. Nilin works alongside the Errorists, a rogue organisation troubled by consequences of Mermorize’s technology, which can range from amnesia to psychotic episodes, and the potential for widespread surveillance.

Remember Me falls under the Capcom banner, so there’s a lot of combo-based fighting. The system, outlined more broadly in my preview, works well but the possibilities are restricted by the combinations of enemies you’ll face. Nilin has access to four types of Pressens, specialised attacks that grant additional damage, health regeneration and faster cooldowns. (The fourth amplifies the effect of the previous Pressen, so it’s more of an ultimate Pressen, if you will.)

The camera and combat are a pleasure thanks to the fast and fluid animations. It’s a little disappointing that the fights only ever take place in blatantly open locations, although it’s a necessary concession. While Nilin has access to a mounted weapon, her fists and feet are by far the more effective weapons.

Enemies will often surround you, but thankfully the dodging mechanic is forgiving enough that you don’t get overwhelmed. A icon telegraphs an enemy’s incoming attack, and a quick press of the jump button allows Nilin to vault over the nearest attacker to safety without breaking her current combo.

On some walls and corners Nilin is forced to roll or cartwheel away, however, which does break the combo. Punches and kicks are incredibly easy to land, so restarting the combo is never a problem, but since each enemy takes at least one or two of the most damaging combos to kill, it results in some fights overstaying their welcome.

That’s particularly true with any of the major fights against boss robots, which can only be killed with your mounted rifle. Robots generally are miserable opponents; there’s only one way to kill them quickly, if you’re saving your S-Pressens for other targets.

The rate of fire on the crowd-control robots in particular is so annoyingly high that it’s impossible to get more than two or three hits on anyone else before you have to dodge. It means the fight literally doesn’t progress until you take them out, ruining any variety in strategy you might have hoped to employ. Some of the ground-based enemies — of which there are few — have a similar problem: dealing with them outside of the one tactic so blatantly designed to counter them is so vastly inefficient that you’re wasting your time even thinking about doing anything else.

One saving grace is that, at least for the PC master race, Remember Me is really quite beautiful. One of the Unreal Engine’s strengths has always been its capacity to easily and fluidly handle broad landscapes and changes in scenery. For a game that often delves into the mind, a volatile world that fractures and changes almost at will, this was a perfect decision.

Still, you get the good with the bad: I’ve never liked the Unreal Engine’s handling of models, and Nilin’s facial textures are quite flat. It’s not bad by any means, but compared to the vibrancy of Neo-Paris, the smooth transitions between reality and fantasy and the intermittent cut-scenes, the lack of detail sticks out like a sore thumb.

Another of Remember Me’s recurring idiosyncrasies are Nilin’s monologues at the start of every chapter. They’re no different from the usual tales of vulnerability you get from characters beset by amnesia, although her introspection often centres around her motivations and that of her rescuer and Errorist “brother” Edge.

Her constant pondering never goes anywhere though; the story basically resolves itself thanks to Edge. If there were no enemies to fight, Nilin might not even be required — save for the adventure game-style memory remix sequences.

Memory remixing is Nilin’s ultimate skill, allowing her to alter the memories of her targets. It’s a fun little diversion, even if it is largely trial and error. The idea is that you manipulate objects until you achieve a certain outcome, which usually revolves around someone dying.

It’s a bit macabre but not out of place considering the subject matter: the memories people want to forget are the most painful, and reminding people of them usually has the most impact. I wish Dontnod ran with the idea of memory remixing more than they did, but then again, that particular regret is largely symptomatic of Remember Me as a whole.

You can’t explore the city of Neo-Paris on your own, and you spend a good chunk of the game retracing your steps. Across the game’s seven chapters, you’ll go back and forth between a paltry three locations (the slums, the prison and the privileged district) twice. Even if you get to revisit the carnage you’ve wrecked, it’s depressingly limited. Remember Me’s been in development for long enough: couldn’t Dontnod have put together a few more unique levels? Explore a different part of Neo-Paris?

The story suffers from a similar lack of breadth. Instead of further examining the societal and technological implications, Remember Me pretends to focus on the people, but then never follows through with a thorough examination of their relationships and motivations.

There’s a lot about Remember Me that I quite enjoyed; sadly, most of that had nothing to do with the game itself. It’s not bad per se, but it’s not amazing either. The combat can get tiring and the plot never really hits its stride. Remember Me’s thoughts and ideas are definitely intriguing on their own — it’s just a shame that thinking about the implications of futuristic social networking is more fun than playing in a world corrupted by it.


  • Looks gorgeous on PC
  • Fluid fighting animations
  • Combat is easy to understand and master
  • Relevant subject matter makes the plot more interesting
  • Memory remixes are a fun diversion


  • Lack of diversity in fights, thanks to the design and lack of enemies
  • Plot never really takes off
  • Painfully linear
  • Boring platform sequences
  • Never takes full advantage of the rich subject matter
  • Basically zero replayability

Remember Me is available on Green Man Gaming for $37.50 with the code GMG25-PLPFE-BCSAS (valid until June 8 AEST).

This review copy was provided by the publisher.

14 comments (Leave your own)

Lucky I only paid $37.50 for this judging by the mixed reviews it’s getting.


I’m interested, but have a HUGE backlog of games. will wait till its on sale real cheap.


Picked it up on the cheap for $25 from Gamersgate through the use of various codes, the uk based store, and leftover ‘blue coins’ credit I had from Re Revelations (which I subsequently got on the ~$28 cheap from similar methods)

Like what I’ve played so far, Olga’s Remix was quite…disturbing. A shame that I’ve heard theres only like 4 of these or something. Meh, will be a nice, cheap distraction and time waster while I wait for everything else I’m interested in this month to come out like the Last of us, Deadpool, Shadowrun returns…


I find it odd that the Bad points listed for this game could be equally applied to Bioshock 3 yet Bioshock gets glowign reviews and this game is usually 6/10 average. I havent played it yet, I am still deciding, its just something I have noticed about all the reviews I have read so far.


I love games that have great aesthetics and art direction, will pick this up for sure, however have too many other games to finish first. Might wait until steam sales, particularly if it’s getting mixed reviews the price is sure to drop sooner rather than later.



“Lack of diversity in fights, thanks to the design and lack of enemies”
Bioshock flourished with enemies and with long/mid/short range weapons mix with vigor made fights extremely diverse and individualized.
“Plot never really takes off”
The plot in Bioshock with or without twist is extremely original and continues to build throughout the entirety of the game.
“Painfully linear”
As much as you are thrown into a corridor to speak, Bioshock had several open sections where battles would take place. I found myself searching the area’s to find secrets, cache, and area’s that had nothing to do with the story.
“Boring platform sequences”
Could be wrong, but I dont remember a single platform sequence.
“Never takes full advantage of the rich subject matter”
I can not really think of story that embraces everything from; racism,colonialism, to terrorism, depression, abandonment, conspiracy. I find you dont get much richer subject matter.
“Basically zero replayability”
I replayed Bioshock pretty much straight away on 1999 mode.. and loved it.

This of course is unless you were actually trolling?

… oh, and everything above is spot on when it comes to Remember Me.


Bioshock is linear though, you’re given the illusion of freedom because the combat takes place in an arena and not a corridor. There is no deck/level that you can free roam like in other xShock title in any way you please.


phewcha: The plot in Bioshock with or without twist is extremely original and continues to build throughout the entirety of the game.

man protects girl is original ?

I dunno i personally thought bioshock infinite to be overly boring but i know alot of people who loved it so /shrug


spooler: man protects girl is original ?

man protects girl from parallel self, girl drowns man… yeah totally the usual hollywood plot

Shame they couldn’t make a great game out of this.


Yeah nothing typical about BS:I’s plot. I love the ending in particular, it was dropping hints all the way through the game and I think I half-guessed a few things but it was still an ending that sticks with you.

I was kind of keen about how this game turned out. I guess I can…forget about it…now. B^!


Thanks for the BSI spoilers?


Thanks for the BSI spoilers?

Yea, perhaps take a little consideration for people that haven’t finished it.

But having said that I saw nothing spectacular about it myself the plot felt forced and boring even at points /shrug



I dont think it is on par with games like Mass Effect or Dues Ex, but I do think it is definitely at a level where it would be considered original (especially in the gaming industry).
…Remember me on the other hand… /shrug


If you think Roy`s story is really great,, a month back my son basically also easily made $9430 just sitting there twenty hours a week from there house and there co-worker’s step-mother`s neighbour was doing this for six months and made over $9430 part time from a pc. the information available here,

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