Neverwinter official launch set for June 20

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By on June 8, 2013 at 12:06 pm

Cryptic’s Dungeons & Dragons MMO Neverwinter comes out of open beta on June 20, publisher Perfect World has announced, at which point it will officially be a Thing. To celebrate, Cryptic will release a free content pack called Gauntlgrym, which you can check out in the trailer below. The new content is aimed at level 60 characters, but dont worry – your characters wont be reset at the end of beta, so you have no excuse not to be prepared. Cryptic is also preparing a free expansion for sometime this winter, called Fury of the Feywild.

Source: PC Gamer

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26 comments (Leave your own)
Village idiot

i lol’d at the voice over guy trying to sound super epic.

 

“Dungeons & Dragons”

by what rule-set?

Why can’t my rogue wield a 2h axe while wearing cloth armour?

 

4tg edition. But very loosely and very restricted at the same time. Currently playing a lvl 60 guardian fighter myself, finally got t2 dungeons under control – and then the other classes get hammered in the balance coming out. I think my job both got harder and more important!

 

the voice over sounded a bit like the amazing race…

 

It’s been a long time since I played DnD but, I don’t recall anything have 7,000 hp let alone anything that requires it per hit. So it’s basically a wow clone trying to cash in on the name? That’s a cunning idea, if only someone else had come up with it before.

 

Tayschrenn:
It’s been a long time since I played DnD but, I don’t recall anything have 7,000 hp let alone anything that requires it per hit. So it’s basically a wow clone trying to cash in on the name? That’s a cunning idea, if only someone else had come up with it before.

Oh shut up and try the god damn game already before you spew that “wow clone” bullshit, WoW wasn’t the first game of that style and it won’t be the last. I’d like to see you come up with an MMO combat system that revolved around having 20hp on your character… get a grip on reality and stop whinging just for the sake of crying about something.

I’m amazed ANY games have ever been successful with idiots instantly screaming “OH MY GOD… BALDURS GATE IS SUCH A RIP OFF OF PONG!!! HOW DARE THEY MAKE A VIDEO GAME!!!”

 

nekosan: Oh shut up and try the god damn game already before you spew that “wow clone” bullshit, WoW wasn’t the first game of that style and it won’t be the last. I’d like to see you come up with an MMO combat system that revolved around having 20hp on your character… get a grip on reality and stop whinging just for the sake of crying about something.

I’m amazed ANY games have ever been successful with idiots instantly screaming “OH MY GOD… BALDURS GATE IS SUCH A RIP OFF OF PONG!!! HOW DARE THEY MAKE A VIDEO GAME!!!”

Get a grip mate. It doesn’t take 1,000 hours of play to realize that this game has very little to do with the franchise it purports to represent.

Which weapon in DnD has a dice range that includes 7,000 damage? What has that got to do with DnD? I didn’t name the game or buy the rights for it. But you trot yet another in a long line of WoW clones (and that is exactly what they are out) and put a DnD sticker on it, that does not make it anything to with the franchise.

You’re the one going off on a ‘omg entitled gamers rant’, I just made a very obvious and valid point. So change your tampon and try again.

 

Gameplay, to be honest, is nothing like WoW – that being said, its been a long time since I played WoW.

The combat is interesting, and pretty damn hectic, rather than hitting a numbered rotation, you need to move, think, and plan your fights. It makes it much more engaging, and the tier 2 dungeons are a big, big challenge most of the time.

Its a fantasy MMO, like WoW. But the gameplay is very, very different.

The DnD material comes from the setting (which is accurate Faerun 4th Ed) and the powers used – dailies, encounter and at will powers, from what I understand. Thankfully, they didn’t use the D20 system, but blended the conventional MMO system with a DnD system, without using the mechanic of th D20. Why is this a good thing? Because I played NWN on nodes servers for eight years, and it was flat out impossible to balance. This game was going to need PvP, and DnD is not designed around PvP. While 4th ed is better than 3rd for balancing (which was ghastly for it) it still needed further tightening, and a conventional MMO system based around dynamic combat (rather than simple rotation click combat) works much, much better.

D20 mechanics are piss poor for an MMO. Balance is literally impossible, and combat is based too much on luck for certain classes. For example, we made builds in NWN that were able to soak all damage, or evade all damage, or cause one shot kills, 100% of the time. None of those three things have any place in an MMO where exploiting isn’t just possible, but the norm for too many people. At the risk of alienating 90% of the player base due to bullshit mechanics being badly abused (something that can be controlled in a face to face game, by the GM telling the troll to leave) they went with the balanced option, which is similar to other MMO’s, because it damn well works, instead of using one that wouldn’t have. Its common sense.

EDIT – Also, if you think the only thing that makes the DnD franchise is the mechanics of the game, well, that’s just silly. That and the fact that 4th Edition was designed to be similar to MMO mechanics and, well… I think your point is somewhat invalid.

 

Nemesis_22: The combat is interesting, and pretty damn hectic, rather than hitting a numbered rotation, you need to move, think, and plan your fights. It makes it much more engaging, and the tier 2 dungeons are a big, big challenge

really ? when i was playing it it was spam lmb use rmb if in doubt ??? profit !!!

I found it to be incredibly tedious and the animations looked and felt so sloth, the combat never felt engaging.

 

Left and right is fine… for the first five minutes of gameplay v_v After that you get dailies and encounter powers. Left and right mouse are for at will powers (basic attacks). You need the other ones to win the end game fights.

Also, there are the different mechanics – like Clerics needing to build divinity to get their best spells, which isn’t that easy. Or Wizards changing a spells effects by making it their Arcane Mastery slot item. Haven’t used the rogues yet. At level 10, each class gets a unique class based mechanic to add new levels to combat. Also, there are quite a few at wills, dailies, and encounter powers – but finding the right ones to use for each type of combat you are in takes foresight, and anticipation, particulary for the end game or PvP.

Admittedly, it takes a few levels before combat variety starts to shine. Same as any MMO or RPG really, but it does become a lot of fun. If all you had was left and right mouse button spamming, you didn’t really play it.

 

Tayschrenn:
Which weapon in DnD has a dice range that includes 7,000 damage? What has that got to do with DnD? I didn’t name the game or buy the rights for it. But you trot yet another in a long line of WoW clones (and that is exactly what they are out) and put a DnD sticker on it, that does not make it anything to with the franchise.

Pretty obviously you haven’t even played the game, it’s as close to D&D as anything has come so far. Sure the health has been scaled up but it’s totally irrelevant considering that you can sit down and create endless campaigns to play through with your friends.

You can’t do whatever you want to with a random roll of the dice, boo hoo, that’s never happening in a video game. Time to get over it and enjoy games for what they ARE rather than what you THINK they should be.

 

nekosan,

Well said good sir. Great game.

 

nekosan: it’s as close to D&D as anything has come so far

So, when will I be getting my multi-class feats [as opposed to multiclass level in 3.5]?
Why does my rogue already have way more levels then a 4th edition epic character?
when can my rogue wield axes, swords or even a rogue weapon like a cross-bow?
My rogue can hide from anything and there is nothing an enemy can do about it. no sight or sound checks, nothing. In fact it gets to the point where even AOE damage doesn’t affect a hidden rogue.
I’m sure the same bullshit happens for other classes and their abilities too.

oh wait, thats right this game is nothing like DnD.
doesn’t follow 4th ed. or any ed. rules and feels nothing like DnD or NWN.

Its 100% accurate to say they are just cashing in on the name, it doesn’t matter if you find it fun or not, its not NWN and its not DnD.

 
Funny Unicorn

is the latency noticeable, as Australian players?

 
 

nekosan: Time to get over it and enjoy games for what they ARE rather than what you THINK they should be

or maybe games shouldn’t claim to be something they are not ? To fans of DnD I could understand how being misled about the type of game this is would frustrate them.

seems a little childish to tell people to just get over it when people point out that the claims the developer are making are somewhat bullshit

 

I own literally 40+ D&D sourcebooks and I’m 100% fine with Neverwinter. You can’t make a game that’s perfectly identical the source material. You have to adapt it to the new format. They’ve done a good job of that.

Also;

Tayschrenn: So change your tampon and try again.

Real classy.

 

There is a difference between “perfectly identical”, adaptation and removing what makes DnD DnD.
What they done is gone and made everything generic and still tried to claim its DnD.

 

TRB I think you are getting hung up on a ruleset the way that die hard GW players do. Neverwinter is definitely a cash in, but at the same time they actually did a pretty good job on making the game stay within the realms of 4th Ed DnD and still be fun.

There’s only so much of DnD’s ruleset that can be applied to a scaling MMO so you need to take that into account when applying rulesets.

 

Nemesis_22,

About the 4th edition rules. In neverwinter nights 2, I often like to play a cleric that is melee combat capable, can heal him/herself, and dish out damage with offensive spells. The melee weapon can be anything from a morningstar to a scythe, depending on what I feel like at the time. How much of that is possible in 4th edition? Not just neverwinter online, but with 4th edition in general?

 
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