And they say indie development doesn't pay.
By Tim Colwill on June 25, 2013 at 10:07 am
The little sales counter on the Minecraft website has quietly ticked over the eleven million mark last night.
Having only broken the ten million mark back in April, sales now appear to be accelerating rather than slowing down.
These sales are for the PC/Mac client only, and don’t even take into account the stupid amounts of sales for the Pocket Edition (over 10 million) and the Xbox 360 edition (over 6 million).
Meanwhile, here at games.on.net one of our community members has adopted a Minecraft server under our Adopt-a-Server Program and turned it into a hardcore survival multiplayer map with a three-hour deathban. Take a look!