Hardly anybody bothers with single-player, says Titanfall developer

Titanfall

By on June 23, 2013 at 12:26 pm

Respawn co-founder Vince Zampella has said it doesn’t make sense to devote time and resources to a single-player campaign when your audience is mainly interested in the multiplayer side of things.

“We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in eight minutes,” he told GamesIndustry.

“And how many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but five percent of people finish the game. Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus ‘as little time as possible rushing to the end’ [in single-player]. So why do all the resources go there?

“To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense.”

That’s why Titanfall is multiplayer only, then. It’s a very different attitude to Bethesda and Machine Games, who have elected to go single-player only with Wolfenstein: The New Order.

Source: GamesIndustry

28 comments (Leave your own)

Sorry. for me its the other way around… Single Player is the the only thing that matters… Multiplayer can be scrapped.

 

Fair call, if you want to focus on a multiplayer game go for it. No need to slap on a forgettable obligatory SP campaign like BF3 did.

But don’t discount the pleasure gamers get from a good solid SP campaign. I daresay it takes a lot more effort to make a good SP campaign. After many years of playing TF2, I am over MP gaming and really enjoy a good SP nowadays.

 

This needs to be put in perspective. If you’re developing a game that’s got a multiplayer focus (eg. MW3 or BF3) then yes it may not be necessary to devote resources to a single player game as well. HOWEVER, many developers set out to make a game with a single player (eg. Mass Effect 3) focus with multiplayer being an addition.

So really this is just an attention grabbing comment saying ‘Look at us! Titanfall is a multiplayer only game, because we think singleplayer it shit it means that our game must be good because we only focus on multiplayer!’

 

If players are running through your campaign in “eight minutes” then you’ve done something seriously wrong.

It’s fine to make a MP-only game, just don’t tack on a crappy SP campaign. Look at Blizzard for example, Starcraft 2′s mainstay is the multiplayer aspect, but they have an awesome singleplayer story that takes a while to play through.

 

He’s correct so far as the burden that making a decent single player part of the game creates on dev time.
IMO he’s also right that if you’re not going to focus on making your game single player then you’re better off without it.

Now if you made single and multi one and the same as far as a campaign goes then thats different.

 

brknsoul:
If players are running through your campaign in “eight minutes” then you’ve done something seriously wrong.

That’s 8 minutes per mission, not per campaign.

 

There hasnt been a bf3/call of duty game i havent powered through in less than 6 hours on ‘medium/regular’.(i could clock them under 3 hours in the earlier games)
When it comes to shooter games, there is no point to a singleplayer, the ONLY ONLY multiplayer focus FPS game with a good single player was call of duty 1/2.
The people who care about the single player are the exact audience they do not want in a game like battlefield/call of duty and i guess titanfall, the only use for it is a learning curve for players new to FPS games.

 

Umm no. Single player gamer here through and through. I have never bought a game for its multiplayer aspect. Ever.

That said I certainly appreciate the concept of a focused effort to ensure the gameplay experience is the best it can be. I’m sure this will be a very polished and incredibly nice multiplayer experience that will attract plenty of customers. Just not this one, sorry.

 

It’s easy to say they should focus on multiplayer and I’d agree, it use to be the way things got handled on PC. However I remember when Brink came out and the biggest complaint I heard from reviewers was “huh where’s the single player campaign”.

 

I swear there was a study done not too long ago that found most people who bought a game, even things like Battlefield, played the single player only and ignored the multiplayer.

 

If you are making a MP game, make a MP game. If you’re making a SP game, make an SP game. The way you market each game is up to you and your perceived audience.

For me, SP is amazing, and I used to love TF(+Classic), BF2, HL and it’s mods, etc.

Borderlands design where there is little difference between SP and MP is an amazing leap forward. I can’t think what games there were before BL that knitted both MP and SP gameplay so closely.

HL was an amazing framework that allowed the community to create ‘gameplay affecting’ content. Maps, guns, characters, etc. and they saw the ones that blossomed and capitalised on those opportunities.

Vince has created publicity on purpose by saying that only a small percentage finish the SP content within a game. Vince, that’s because it takes skill and resources to keep SP players coming back into your game, ones that you aren’t willing to invest into your repetitive MP targeted games.

 

The only single player game I have finished in years is Bioshock Infinite. I start playing a SP game and miss having the interaction of other players running around either helping me or trying to kill me.

But each to their own

 

there’s no point doing single player if you’re not going to do it well.

Having said that single player done well is something incredible, I’ll always remember ravenholme from half life 2. My first death-match however … I’m not even sure what game it was.

 

As someone who rarely plays multiplayer this is disappointing to hear. I will admit that multiplayer is a popular option, but to state that barely anyone plays it is just stupid.
Oh and my first deathmatch was duke3d, we used to carry the pc to the neighbours or vice versa and serial link them to play duke3d or command and conquer (the original dos version)

 

Yeah he’s not being very specific about his definition of SP. From his obviously MP design strategy he’s skipping SP for a good reason, the games he makes don’t benefit from his half arsed attempts at them.

SP is best when it’s had time devoted to it to actually make it the mainstay of the game. CoD 4 was the closest to a good campaign after the CoD and CoD 2 campaigns (which were good for their time). The problem is they are so focused on set piece crap and moving from wave to wave of endless bots that it gets stale fast. Having a proper fleshed out campaign is the territory of RPG’s, something the FPS Genre has totally forgotten how to do.

 

stryker3216:
When it comes to shooter games, there is no point to a singleplayer, the ONLY ONLY multiplayer focus FPS game with a good single player was call of duty 1/2.

Sorry but you’re full of crap, COD 1/2 were single player games that happened to have multi-player also.

Some of my fondest experiences are from single player in FPS games, maybe devs need to stop bothering if they aren’t going to do it properly.

TBH I’m so over devs making comments like this one that they KNOW are inflammatory and are just designed to generate media attention. How about make a good god damn game and people will talk about it/order it rather than just making ignorant statements in order to get attention with weird reverse-psychology bs?

Generally it’s the nobodies or the hasbeens who make that kind of comment, the ones who NEED to feel like they’re someone significant in the gaming landscape.

 
Nasty Wet Smear

They can go straight to hell. It’s multi-player down there, so they’ll enjoy it.

 

The only reason I would buy Titanfall is for the MP anyway (same with BF4). The fact that they’re making it MP only should help them focus on a game that has less bugs that can be exploited online.

 

Whoa, sensationalist titling of an Article much? Oh you Journalists….

Hardly anybody bothers with the singleplayer *In these types of predominantly multi-player focused titles* is what I am gathering from the interview – Kind of a big difference to the out of context quote one could be confused about from this title as is Alice.

I say good for them, They are making a multiplayer game and focusing 100% of their resources to that – To be miffed at this would be hypocritical of me since I am personally sick of Singleplayer games coming out these days with tacked on Multiplayer (which presumably detracts from Dev time and polish of the part of the game I actually only care about – the campaign)

Have no interest in this one personally, But similarly I fully expect Payday 2 to have little to no Singlepayer content to it, and that’s absolutely fine by me.

 

What rubbish.

As a player of both multiplayer and single player, they both have a vital role in the gaming industry.

The single player campaign is what defines it. The random nature and replay ability of multiplayer keeps me coming back.

They both work well together, they both need each other to work effectively.

 
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