Guy who made Call of Duty wonders why nobody plays the campaign
By Alice Lynton on June 23, 2013 at 12:26 pm
Respawn co-founder Vince Zampella has said it doesn’t make sense to devote time and resources to a single-player campaign when your audience is mainly interested in the multiplayer side of things.
“We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in eight minutes,” he told GamesIndustry.
“And how many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but five percent of people finish the game. Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus ‘as little time as possible rushing to the end’ [in single-player]. So why do all the resources go there?
“To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense.”
That’s why Titanfall is multiplayer only, then. It’s a very different attitude to Bethesda and Machine Games, who have elected to go single-player only with Wolfenstein: The New Order.