Not enough high-end gaming PCs to support the engine, among FIFA players.
By Tim Colwill on June 18, 2013 at 3:37 pm
EA’s Andrew Wilson (seen here at 0:38) has explained that one of the main reasons it hasn’t ported most of its EA Sports range over to PC is because the majority of PC users who would play it won’t be able to run the new engine.
Before you post your PC specs with a scoff, Wilson clarifies that he is aware that high-end gaming PCs exist — but claims these represent a small portion of the people likely to be interested in an EA sports title.
When discussing the recent FIFA 11, Wilson claimed that “Even though there were some PCs on the marketplace that could run that engine, the lion’s share of PCs on the marketplace could not. And the majority of the gamer base that was playing the game on PC did not have a PC spec that would work with that.”
Wilson also claimed that porting the new EA Sports Ignite engine to PC is possible, but could cause some issues. “There needs to be some adjustment in terms of how EA Sports Ignite works to facilitate the open nature of PC architecture, rather than the closed nature of console architecture,” he explained.