Stab everybody, just to be safe.
By Alice Lynton on May 18, 2013 at 9:47 am
Ubisoft has finally dropped a little bit of information about the multiplayer side of Watch Dogs, its upcoming surveillance state and hacking open-world epic.
Although you’ll always be playing in an individual session, creative director Jonathan Morin told the PlayStation Blog that these sessions can temporarily overlap according to Ubisoft’s “pacing”. Once the encounter is over, you’ll go back to playing entirely alone.
Morin admitted that players don’t necessarily want somebody else in their game, potentially ruining everything – but said Ubisoft has been working on this problem in a pretty interesting-sounding way.
“When we watch people play together in Watch Dogs, most of the time they don’t even realise that it was another player. There are no signs. There is a great thing there that someone can be in the experience and naturally enter a situation. They become part of the story. ‘That was another player? No way! That’s awesome!’ They didn’t notice. That’s spectacular!
“As a developer, I can immediately tell when it’s another player in a game – jeez, that guy doesn’t walk like an AI, that’s a player. But in Watch_Dogs, players won’t notice that immediately. It’s a new form of emotion and it fits perfectly in the Watch_Dogs universe where everybody watches everyone else.”
Naturally I’m a little bit dubious as in my experience multiplayer gamers tend to be fairly obvious – it’s the teabagging that gives it away – but the Assassin’s Creed series has created a whole new genre of “pretending to be an NPC” in its multiplayer modes, so let’s see what Ubisoft can pull out of its bag of tricks.
Source: PlayStation Blog EU