Remember Me trailer explains the role of memory

rememberme

By on May 12, 2013 at 11:27 am

What makes Dontnod’s Remember Me stand out from other action games is protagonist Nilin’s ability to get inside people’s memories – and wreck havoc with them. This latest trailer for the action effort is all about this wetwork hacking, which has left our hero without her own remembrances, as explained by creative director Jean-Maxime Moris. Dystopic future Paris, here we come; Remember Me is due in early June.

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8 comments (Leave your own)

Nice, was originally going to get this one anyway out of spite and disgust at the sexism it incurred while trying to be published. The ‘Cryostasis’ style way of altering the past (or what is remembered of the past more accurately) sounds interesting.

 

I’m very interested in picking this one up; wondering if they will have a good/evil style solution to some problems, allowing you to play the way you want. That’d be cool.

Also, that should be “wreak havoc”. FTFY

 

I never thought games would have to explain the role that memories play… look what consoles have done to our image. =[

 

I feel this is going to be a great game that slides way below the radar.

 

I’m a bit iffy on the fact Capcom is publishing, but hopefully they don’t influence it too much. Looks interesting.

The remix mechanic gives me a real Ghost Trip vibe, which is never a bad thing.

 

Looks like it has a sort of low production value don’t you think? If I had to bet, I reckon this game will receive an average/mediocre reception. Although I’m still interested in it, especially since it’s set in Neo-Paris.

 

This looks to be a great game. I hope there are multiple outcomes when it comes to peoples memory remix such as kill her, rage at her, embrace her, embrace yourself and so on, allowing many different outcomes.

 

elecrim,

The problem is that from what has been shown it doesn’t look like there actually will be. They really haven’t shown what kind of game the memory sequences are. Atm it looks like a barely interactive predetermined cutscene, it’s why I feel this game has a ton of potential that simply won’t be realized.

 
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