Metro: Last Light PC update coming soon, will add FOV adjustment

Metro: Last Light

By on May 15, 2013 at 6:03 pm

Metro: Last Light isn’t really “officially” out in Australia until May 17, but it released on Steam on Tuesday and PC gamers immediately noticed one thing — the FOV can’t be adjusted. At all. Not even in config files.

4A Games have heard these complaints loud and clear and are promising a solution “in the next few days”, but in the meantime are warning players that this may cause the game to break in all sorts of unexpected ways, as many 3D elements, cutscenes and others aspects are created with the current FOV in mind.

“Changing the FOV would break all the cut-scenes and animations – you would be able to see inside Artyom’s arms, or they would appear to float in the air in front of you. Or worse,” writes the developers on the Steam community forums. “We had considered offering three FOV pre-sets, but this would still require significant work to re-do every animation, adjust the HUD and UI and other seemingly small but incredibly time consuming tasks.”

“Even with a wider but still fixed field of view, Artyom’s hands would look too far away. We know – we tried. Game performance is also tied to FOV – the amount of geometric detail we put in each scene has been partly determined by this set FOV, and setting a wider FOV would have a performance impact.”

“In the immediate term – the next title update, due in the next few days, will allow you to directly change the FOV in the .cfg files.”

Look out for our review of Metro: Last Light shortly.

Source: Steam

29 comments (Leave your own)

meh it is the same deal in 2033, its still worth it, i cant believe they still ran wit the low FOV, did they increase it at all? cos 2033 was at a stupidly low 45degrees

 

So a game that is ground breaking (or was) in graphics and their excuse for FOV is “we didn’t design for it”. 10/10, well designed.

 

And this – along side the whole pre-order/sell a difficulty mode BS – is why I refuse to reward these guys with my hard earned money and instead wait for a $5 sale.

“Oh whats that? You wanted proper, PC Field of view at your PC monitor’s with this PC game you’re playing on your PC?! Um… Oh….. Ok.. we just figured Everyone played several meters away on the couch.. I guess we can jurry rig a Fov fix… but it’s going to break the way the game is played and cutscenes….”

????!?! Seriously what the fuck? I’m sick of devs being completely baffled and non understanding of the PC platform. It’s not exactly a new or alien concept.

Do they think the reports of people becoming nauseated and suffering from motion sickness with headaches are made up or something? Or are they just too ignorant to not care? Either answer re-enforces my unwillingness to pay their current asking price for this slap job with no care towards the pc port. I’m also hearing rumors that Auto aim is on by default and can only be manually turned off by editing a .cfg file… seriously… I don’t even…..

 

im loving this game its excellent! FOV has never caused me any problems no matter what it was, the games action if fluid and amazing.

 

Fucking pathetic. This whole FOV debacle has really irritated me.
It’s the very first thing I noticed when starting a new game.

I thought I was playing a horse racing simulator where I was the horse wearing fucking blinkers.

 

Well I get motion sick in low FOV games. I don’t get motion sick in cars or boats etc, just games with low FOV. Sad in the pants.

 
downloader123

This shows a lack of respect on the part of the developers for the PC gaming audience. It sticks of not giving a shit at the people who are buying their fucking game, not even bothering to tailor the FOV to a higher level more suited to someone close to their screen, as opposed to the current FOV, which is fine… for a TV/console player. And they expect us to pay full price?

Their excuses are shit as well. I distinctly remember Far Cry 3 resolving the issues of cutscenes & animations by zooming to a set FOV for the scene, then zooming out to the user’s custom FOV when returning control to the player. Deus Ex: HR did the same for conversations and ladders.

As for seeing inside arms, Far Cry 3 keeps the player’s weapons rendered at the same FOV despite what the game’s FOV is set to. They’re rendered at the same size all the time, so it bypasses the problem completely. These are SOLVED PROBLEMS. The devs just didn’t care.

 

downloader123,

It’s actually not that the devs don’t care you ungrateful shmuck. Rendering hands interacting with the environment is very different to having a weapon FoV that can just float about in the world.

Also, sit further from your bloody screen if the FoV is too low.

DE:HR went 3rd person for ladders, and FC3 changed FoV to handle hands interacting with things.

stoibs:
And this – along side the whole pre-order/sell a difficulty mode BS – is why I refuse to reward these guys with my hard earned money and instead wait for a $5 sale.

“Oh whats that? You wanted proper, PC Field of view at your PC monitor’s with this PC game you’re playing on your PC?! Um… Oh….. Ok.. we just figured Everyone played several meters away on the couch.. I guess we can jurry rig a Fov fix… but it’s going to break the way the game is played and cutscenes….”

????!?! Seriously what the fuck? I’m sick of devs being completely baffled and non understanding of the PC platform. It’s not exactly a new or alien concept.

Do they think the reports of people becoming nauseated and suffering from motion sickness with headaches are made up or something? Or are they just too ignorant to not care? Either answer re-enforces my unwillingness to pay their current asking price for this slap job with no care towards the pc port. I’m also hearing rumors that Auto aim is on by default and can only be manually turned off by editing a .cfg file… seriously… I don’t even…..

Bioshock: Infinite had enormous FoV issues with it being locked way too low (only game I’ve ever had nausea for, and i was fine with 2033) and is on GotY lists for many people.

FoV really doesn’t matter it appears.

 
downloader123

Nevermind. Apparently we should all shut up and not complain about anything, otherwise we’re “ungrateful shmucks” despite having paid money for it. Good God gamers are stupid pricks sometimes. No wonder things are getting worse.

 

forumrabbit,

Bioshock Infinite’s Fov was configurable from launch, It at the very least had a slider; yet myself and plenty of others still found that arbitrary, numberless bar’s maximum setting too low – so we fixed it with tweaks up to the comfortable 95-100 for a pc FPS. (Tweaks that were completely available to us from launch day one rather than having to wait for whenever the dev feels like it)
And I didn’t see any game/cutscene breaking issues from doing that.
Funny that you bring that up though, Infinite certainly isn’t my GOTY *because* of these very non pc friendly issues like non proper fov, lack of manual save, weapon limit etc.

And, sorry what? “Fov really doesn’t matter it appears”? where did that come from..? Of-course it does, what do you think the entire issue that everyone is talking about is…? What an odd random statement..

 

Was the same with Metro 2033 and Crysis 2. Load the game up and straight away its noticeable how restrictive the view is. At least they allowed some .cfg file changes, but really, not even they should be required.

Very disappointing we are still putting up with this from a lot of devs, seems like Valve are one of the few that actually get what PC gamers want in their games.

Pro tip – don’t pre-order, wait for initial reaction to game, wait for patches, get on sale. Profit.

 

Would prefer the option to disable DoF and motion blur completely.

 

You know the funny thing? Normally I care if the FoV is too small, but in Metro: Last Light I feel it is perfect. It keeps that claustrophobic feeling, isn’t nauseating what-so-ever for myself (some games do give me nausea) and honestly, even if I had the option, I probably wouldn’t change it.

Its funny to see people who don’t even own the game having a sook about it without personally experiencing it. Metro: Last Light is an absolutely phenomenal game and unless some other game comes along and completely surprises me, it will probably be my 2013 GoTY.

I couldn’t care less about this FoV issue. All I can say is that the game is orgasmically good, best shooter in years. If you don’t buy it simply because of a bloody FoV tweak then you’re a fool. Have fun missing out on one of the best, most atmospheric shooters ever (imo). Not to mention its absolutely gorgeous to look at and the attention to detail is amazing. Though I do disagree with the Ranger mode being DLC. But I pre-ordered so I’m happily playing on Ranger Hardcore mode as we speak :D

So why everyone else sooks about this non-issue, I’m gonna go and enjoy an amazing game that I honestly feel like I stole since I only paid $37.50 from GMG. Its easily worth $70-$80, and this from someone who never pays full MSRP thanks to key sites and GMG.

tldr; Metro: Last Light is amazing, stop sooking and go and play it!

 

“This issue doesn’t affect me, so it’s not an issue”, just like poverty and premature death isn’t an issue, because I’m not suffering from either of those right now either.

I’ve yet to play Last Light, but have experience nausea from other FPS games, and it is by no means a fun experience, and to try and justify the practice simply because you’re not suffering is pretty crappy; I’ll have to remember this next time charity comes knocking and let them know that cancer is a non-issue because I’m not suffering from it, and everyone with it should just harden up.

Although, I think its pretty evident that its the result of console development taking priority over PC gaming; I mean, is there a reason they couldn’t have build it around a larger FOV, and then scaled the FOV down for the console release?

 

no consoles never came into it . it was released on pc and 360 only (i’d imagine the 360 was just a simple dumb down since its just a low end pc anyhoo)

but 2033 had the really low FOV and tho i found it annoying it was playable, and i even read somewhere that it was intended , to give it more of a claustrophobic feel
but still. not having the option is silly

 

“Changing the FOV would break all the cut-scenes and animations – you would be able to see inside Artyom’s arms, or they would appear to float in the air in front of you. Or worse,”

Solution: Render the damn player in the world and quit taking shortcuts.

How can you feel immersed in the world when you’re controlling a bobbing camera with a pair of arms (and legs) attached a meter in front of its chin.

 

I’m glad that 4A are introducing a FOV adjustment even if the default view is fine for me as for many it isn’t.

Interesting read: http://www.gamesindustry.biz/articles/2013-05-15-jason-rubin-metro-last-light-is-the-triumph-of-an-underdog

 

Am I the only PC gamer who has never noticed FOV in a game or gotten nausea?

 

ralphwiggum,

You must be lucky. FOV settings can make or break me.

 

ralphwiggum,

the only game i got nausea from was Wolfenstein 3d (the original) in 92 when i was 10, just zooming through the endless blue (or whatever colour the level was) as it glitched forward due to my poor x286 barely coping. then the first time i played doom on my x486 was pretty bad too, that gave me severe nausea. i guess its choppy framerates i get sick from, can happen in any type of game, doesnt have to be FPS. i dont get sick from narrow FOV luckily.

 
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