It may break the game, however.
By Tim Colwill on May 15, 2013 at 6:03 pm
Metro: Last Light isn’t really “officially” out in Australia until May 17, but it released on Steam on Tuesday and PC gamers immediately noticed one thing — the FOV can’t be adjusted. At all. Not even in config files.
4A Games have heard these complaints loud and clear and are promising a solution “in the next few days”, but in the meantime are warning players that this may cause the game to break in all sorts of unexpected ways, as many 3D elements, cutscenes and others aspects are created with the current FOV in mind.
“Changing the FOV would break all the cut-scenes and animations – you would be able to see inside Artyom’s arms, or they would appear to float in the air in front of you. Or worse,” writes the developers on the Steam community forums. “We had considered offering three FOV pre-sets, but this would still require significant work to re-do every animation, adjust the HUD and UI and other seemingly small but incredibly time consuming tasks.”
“Even with a wider but still fixed field of view, Artyom’s hands would look too far away. We know – we tried. Game performance is also tied to FOV – the amount of geometric detail we put in each scene has been partly determined by this set FOV, and setting a wider FOV would have a performance impact.”
“In the immediate term – the next title update, due in the next few days, will allow you to directly change the FOV in the .cfg files.”
Look out for our review of Metro: Last Light shortly.