Double Fine launches Kickstarter for Massive Chalice, a PC strategy game

Massive Chalice

By on May 31, 2013 at 10:34 am

Fresh from destroying Kickstarter the first time around with their pledge-drive for the adventure game that would eventually become Broken Age, Double Fine are back and asking for money to fund Massive Chalice.

The game is described as if “turn-based tactics and feudal fantasy had a lovechild, and that offspring founded a mighty century-spanning dynasty,” and “an epic, replayable turn-based tactics game where you train generations of heroes to repel a demonic invasion”. Inspiration for the title includes X-COM, Final Fantasy Tactics and Fire Emblem — as well as Game of Thrones “array of noble families”.

Double Fine are asking for $725,000, and at the time of this writing they are well on their way there at $363,360. In fact when I started writing this piece they were at $359,000, so that should give you an idea of how fast the money is already racking up. The final product is slated for PC, Mac and Linux on the Buddha engine — find out more at Kickstarter.

11 comments (Leave your own)

They will easily make their goal and already backed $20

Shame Heavy gear assault isn’t doing well as i’ve backed $100+ and rather that game more than Massive Chalice.

 

Someone care to explain why a clearly established “Indie” game dev company using Kickstarter as a preorder service is any better than EA or Activision allowing preorders before any game visuals are even available, or for that matter offering DLC for preorders?

 

Hmm think I reached my ‘most projects backed in a single day’ record between this, Armikrog and Ages of Madness, the latter probably not at all likely to even make the goal in any case.

 

Seems a bit dodgy having a separate team for another kickstarter.

 

mindsnare:
Someone care to explain why a clearly established “Indie” game dev company using Kickstarter as a preorder service is any better than EA or Activision allowing preorders before any game visuals are even available, or for that matter offering DLC for preorders?

Completely agree there. Kickstarter was never intended for this. I had issues even with Brian Fargo double dipping before his initial product was released… to be fair though the game was Torment.. so I forgave him on the condition that he only did it because everyone asked for it. (if he does it again though *shakes fists!!*)

You’re right, this is not a pre-ordering system. Schafer should know better.

 

Yeah, this is dodgy as hell. They should wait until they release The Broken Age, then use the profits from that to fund this game’s production. Kickstarter isn’t meant for this.

 

The counter point to waiting till sales of Broken Age can fund this seperate team (And no doubt fund the Broken Age team on whatever project they move on to), is what do you do with the staff till then? Lay them off? “Sorry we can’t pay you for another couple of months, please keep working for us”

I’m not saying I agree with what they’re doing, but if they’re aiming to be an entirely crowd funded/self funding studio, then I can understand why they’re doing this.

But honestly, if you disagree with it, don’t fund them.

 

I would have thought after their success funding Broken Age that they’d be able to deal with publishers on terms more in their own favour on pretty much whatever project they wanted to do next.
Kickstarting this second game to me seems to be something done more out of convenience than necessity.

I’m not backing it at this stage, partly because I don’t 100% like how they’re going about it and partly because there’s not enough information about the game for me to know if I’d want it or not.

 

makena: is what do you do with the staff till then? Lay them off? “Sorry we can’t pay you for another couple of months, please keep working for us”

This is actually what does happen. It’s very common in the video games industry. People usually work without pay, many devs usually owed 1-2 years worth in wages which they never receive. This is the reality. And no its not in extreme cases.. the bulk of developers do this.

 

gammad: This is actually what does happen. It’s very common in the video games industry. People usually work without pay, many devs usually owed 1-2 years worth in wages which they never receive. This is the reality. And no its not in extreme cases.. the bulk of developers do this.

Yes, but if they want to do things differently, this is certainly one way to do it, retain the exact staff they have, not hope they’re available when they have work again.

 

Sounds like a cool idea so far, backed it. Don’t really mind that the company has another game in the works.

 
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