Company of Heroes 2 trailer wants you to play it “before the next big FPS”

Company of Heroes 2

By on May 29, 2013 at 4:33 pm

According to this latest Company of Heroes 2 trailer, you should take a moment “before you play the next big FPS” and observe the battlefield from above — where you can watch your tiny ant-men scurrying back and forth, ready to die at your command. Perhaps this will give you a better appreciation for the teamplay and coordination of your friends when you next jump into an FPS? Or perhaps you’ll lose yourself in Company of Heroes 2 instead? Relic are probably okay with both these outcomes.

Anyway, check it out! There’s heaps of in-engine footage too, which is nice.

5 comments (Leave your own)

I don’t know what it is about this game, but from the beta it just doesn’t feel the same as the original COH. Love the first game, this one just feels like the focus is more on support units like mortars, mg’s and snipers and less on normal troops. They were bloody important in the first game but this one just feels like a mortar fest in most multi player games

 

nirvesta:
I don’t know what it is about this game, but from the beta it just doesn’t feel the same as the original COH. Love the first game, this one just feels like the focus is more on support units like mortars, mg’s and snipers and less on normal troops. They were bloody important in the first game but this one just feels like a mortar fest in most multi player games

When I played the AI they spammed mortars all over the place, but honestly there is less camping than CoH.

CoH has more focus on bunkers, taking your half of the map+1 then turtling until you build up an army and steamroll them, yet CoH2 strongly discourages turtling with the fact that the resource rate seems to be smaller which places more emphasis on the units you do have.

Still, I’ll have both games to play.

 

nirvesta,

Perhaps because in real combat those units make a difference, hence their use?

Maybe this will also enable a greater variety of tactics and stop cookie cutter builds and tactics?

 

Well they’ve nerfed mortars significantly but they’re still deadly if you leave your units stationary forever.

 

hellbender: nirvesta, Perhaps because in real combat those units make a difference, hence their use?Maybe this will also enable a greater variety of tactics and stop cookie cutter builds and tactics?

Agree. IRL support units are quite key to any engagement. Have a look at the US/allied troops in Afghanistan – they don’t go anywhere without adequate support from artillery, mortars, A10s, Apaches, etc. I’m assuming these are what you call ‘force multipliers’. Same for COH2.

 
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