"Ubisoft’s actions are baseless and without merit."
By Tim Colwill on May 8, 2013 at 11:19 am
Patrice Desilets, the man who designed the first two Assassin’s Creed games which went on to make Ubisoft squillions, left the company a while back to go work at THQ. Then, THQ collapsed, and Ubisoft purchased the studio that Patrice was leading, as well as the game they were working on — something called 1666.
Today, however, it looks like the relationship between Desiliets and the company has soured.
“Unfortunately, since the acquisition (of THQ Montreal), the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive,” reads a statement by Ubisoft. “As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development.”
Patrice, however, tells a different story.
“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.”
“This was not my decision,” he wrote. “Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.”
Kotaku claims to have spoken to sources which indicate 1666 has been suspended. Ubisoft have yet to make any comment on the matter.