Alpha access to Planetary Annihilation will begin on June 7

Planetary Annihilation

By on May 28, 2013 at 10:33 am

If you’re one of the 44,000 backers of Planetary Annihilation on Kickstarter, and you spent $90 or more, then you’ll probably already know that access to the alpha program begins as soon as next week, on June 7.

Alpha access will run until the end of August, whereupon the beta will kick off and run until the end of November. Worldwide launch is expect in December of this year.

Uber Entertainment have moved to reassure Steam-haters that they don’t have to use Steam to access the alpha, saying “Steam access is a convenience for some people who prefer to keep all their game keys in one place. If you wish to move your key to Steam, you’ll be able to once the game is live on Steam. If you wish to continue to simply play though our own service UberNet, you’ll be able to.”

“No action is needed at this time for Steam access. We’ll send information once Steam keys are available for use. It also means it’s our first digital distribution platform besides our own, which means another way for the community to grow further and bring in more players.”

Source: Kickstarter via PC Gamer

19 comments (Leave your own)

Why wouldn’t you use steam. Crazy peoples.

I’m very much looking forward to this. I also wonder how many games I’ll play before my name pops up on a planet XD

 

I was kind of interested in this game until it became web based :(

 

Where does it say its web based (browser based)? They’ve always stated it uses a server/client model and you would be able to run a server locally to play it SP/Offline.

Stoked, can’t believe they are aiming for December full release.

edit: eh mis-read

 

I am excite.

 

They were talking about it in one of their video thingies ! it’s going to use steam for alpha so they can try to keep it exclusive and stop people who haven’t paid for it getting access and all that kind of stuff

 

You mean the game has to be launched like BF3? God I hope not, I loathe that system, web browsers are for browsing the web, not launching programs. :/ They should do what League does if they don’t want to launch the whole program until you’re starting a match (which is actually a system I really really like).

 

There will be DRM systems in place during the games testing phases but on release it will be DRM free iirc

 

scared:
I was kind of interested in this game until it became web based :(

Where did you get this piece of info? Are you talking about how they chose to have the UI based on Webkit/Flash tech?

I still can’t see where you’re getting this “web based” game from, a browser wouldn’t be able to pull this off. Unless you’re talking about match-making etc in which case it really isn’t an issue imo…

 

I’m the opposite to exe3, I really like the battlelog system, being able to just open a new tab on my browser to see if any of my friends are playing, if so, easily see what game type they’re in, link stats etc to other people without any effort as it’s all already there in front of me.

I’d be happy if a lot more games started doing that, and honestly the bf3 battlelog server browser, it runs rings around the server browsers that most games come with.

 

Yeah I’m with you Makena. Should be fine :)

 

Just because BF3 did it badly (apparently, I dont play BF3) doesnt mean it wont work ever. TBH it suits an RTS better than FPS.

 

If web browsers really became so common place I had no choice to use it i’d install a separate browser for games so I can separate it from my web browsing.

auld,

I don’t think they did it badly, I just think it’s a bad concept. I prefer the ease of seeing my stuff in the taskbar.

 

ashigaru:
Why wouldn’t you use steam.

Because it’ll let pirates play with customers who actually bought the game like it does for many other titles that include Supcom 1 and 2?

Anyway, from the dev videos they have said some things are generated server-side, so it does appear it’ll at least require an internet connection at some stage.

I’m personally waiting for them to deliver the cross-planet mechanics as well as certain other things they’ve promised before dropping money on it. I’m hoping it’ll be like SoaSE where you can invest heavily into going to other planets as others may invest in mining or the likes, but really all I want is a decent amount of content to it and not a Starcraft clone with small unit caps of 40-50 units.

 

rapid101: Anyway, from the dev videos they have said some things are generated server-side, so it does appear it’ll at least require an internet connection at some stage.

I don’t think so as they’ve said you don’t need one. They use really weird terms so I think when they talk of a server they’re not talking about physical hardware you have to connect to.

 

exe3:
auld,

I don’t think they did it badly, I just think it’s a bad concept. I prefer the ease of seeing my stuff in the taskbar.

Wouldn’t that be more of an issue with modern tab browsing as opposed to the browser based issue itself? For me the biggest issue is how windows always groups my task bar items by program now >_< I can't change it on the work computer due to no admin rights. Le sigh.

 

rapid101,

Steam is bad because pirates. WTF?

Anyhow didn’t pay that much so I will be waiting until full release.

 

I’ll be playing this as much as humanly possible.

Will try to write up a little review for people interested.

 

makena:
I’m the opposite to exe3, I really like the battlelog system, being able to just open a new tab on my browser to see if any of my friends are playing, if so, easily see what game type they’re in, link stats etc to other people without any effort as it’s all already there in front of me.

I’d be happy if a lot more games started doing that, and honestly the bf3 battlelog server browser, it runs rings around the server browsers that most games come with.

Yep – All of this ^

 

I wouldn’t say the game is specifically web based. Uber haven’t communicated well about the asynchronous client-server model used in the game is the fact that you can have both the client and server on the same computer; thus sp/offline play is available. The benefit of hosting the server portion on the web is that you can take a lot of the computation away from the client vastly increasing the scale/player count of the game.

On the ui thing, i think it makes perfect sense to implement it using webkit/javascript. Why design your own ui framework when there is a low cost, widely used, off the shelf option available. Additionally, it makes UI mods a piece of cake for the future PA modding community which i think is the real win.

 
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