Nvidia programmer releases stunning water tech demo.
By Erin Marcon on April 26, 2013 at 8:39 am
Nvidia programmer Miles Macklin is working on a new PhysX solution that could transform the way water behaves in games.
In a video posted by GamesHQMedia, Macklin has used a new Position Based Fluids technique to realistically model the ebb and flow of liquid as it rushes around static objects like columns or reacts to external stimuli like contracting walls. Perhaps most critically, the video accurately demonstrates the way a small body of water will behave in the presence of rabbits and werewolves. The demo is running on a GeForce GTX580.
Noting that existing methods are “computationally expensive”, Macklin is aiming to create a more efficient real time solution.
Macklin is no stranger to the world of games, having worked for LucasArts, Rocksteady and Sony in recent years.
Source: Miles Macklin (Thanks Zak)