Demo shown to press was apparently a complete hack-job, engine not working well at all.
By Tim Colwill on April 29, 2013 at 9:40 am
Several insider sources at Eidos Montreal have leaked information that everything may not be looking rosy inside the development studio of the long-awaited Thief reboot.
According to a post on Polygon, a number of high-level staff members including the lead game designer have departed the studio, in the very same month that Thief‘s existence was first revealed. Multiple designers have come and gone, each bringing their own vision and scrapping previous ones, and internal politics is said to be causing a difficult work environment.
Additionally, the demo witnessed by the press last month reportedly took 10 solid months of development to create, and apparently is so inefficient that NPC AI had to be turned off in order to make it functional. According to sources, the heavily modified version of the Unreal Engine 3 being used for the game simply can’t load the required elements, and the game is far from the playable state it appeared to be in.
Eidos Montreal have not commented on the report.