Steam now supporting subscription MMOs

Darkfall Unholy Wars 580x300

By on April 26, 2013 at 12:35 pm

Free-to-play and single payment MMOs have been popping up on Steam for a while now, with games like The Secret World, PlanetSide 2 and The Lord of the Rings Online among the more prominent inclusions.

These titles will soon be joined by a range of ongoing payment games, with Valve today announcing that players “may now sign-up for, manage, cancel or renew game Subscription Plans at any time, online directly through Steam”.

The first game to benefit from the new arrangement is Darkfall: Unholy Wars from Greek studio Adventurine SA. A violent fantasy saga with a strong focus on PvP battles, it is the direct sequel to the developer’s 2009 release Darkfall Online.

This could be considered an ‘against the grain’ initiative in light of the industry’s gradual shift away from subscription MMOs. Perhaps the creator of Dota 2 hopes to utilise the system for a new or emerging game type?

Source: Steam

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9 comments (Leave your own)

“This could be considered an ‘against the grain’ initiative in light of the industry’s gradual shift away from subscription MMOs. Perhaps the creator of Dota 2 hopes to utilise the system for a new or emerging game type?”

Money, dear boy. EA runs MMOs but doesn’t even try to shove it in with any digital platforms.

I don’t want more DRM attached to my MMOs, thanks. Even Planetside 2 acknowledge that it’s better to have a separate launcher as steam simply cannot keep up with the updates.

 

Odd, I’m fairly sure RIFT has been on Steam for a while, at least the last couple of years. While its model is similar to WoW, you still have to pay a subscription to play once you want to move past level 20.

 

mrthumpy:
Odd, I’m fairly sure RIFT has been on Steam for a while, at least the last couple of years. While its model is similar to WoW, you still have to pay a subscription to play once you want to move past level 20.

I believe this is more of the fact that steam actually handles the subscription. RIFT’s subscription is still handled by TRION on their own website, correct me if I’m wrong.

 

“”Perhaps the creator of Dota 2 hopes to utilise the system for a new or emerging game type?”"

Thats moronic to say that.
Icefrog is the creator of dota, and he continues to develop the game because its what he loves, if he wanted to monetise it, dota 2 would cost money to buy.

 

stryker3216:
“Thats moronic to say that. Icefrog is the creator of dota, and he continues to develop the game because its what he loves, if he wanted to monetise it, dota 2 would cost money to buy.

I was alluding to the idea that even if Dota 2 (or another game) is free-to-play, there may be potential to add a subscription option of some kind. I’m not suggesting that it will definitely happen.

 

rapid101: I don’t want more DRM attached to my MMOs, thanks. Even Planetside 2 acknowledge that it’s better to have a separate launcher as steam simply cannot keep up with the updates.

I run WoW thru steam just so i don’t have to deal with the pesky start menu … infact i link everything thru steam , supported game or not it’s convenient, steam as a service is an incredibly useful one.

Also if you wanted to there’s nothing stopping you having the third party launcher and just running the game from that and letting steam handle the sub, but why bother everyone i know has steam always running anyway, as for steam not being able to handle the updates the updates are probably still handled by the program (not thru steam) but if they are handled thru steam the average MMO updates what once a month or when a hot fix is needed? Natural selection 2 updates more than that.

stryker3216: Thats moronic to say that.
Icefrog is the creator of dota, and he continues to develop the game because its what he loves, if he wanted to monetise it, dota 2 would cost money to buy.

It’s moronic to say Icefrog created DOTA, Eul created dota and dota was based on a starcraft map, Dota allstars was created by Guinsoo, who did 99% of the work on it infact all of the work on it up till 6.01 which is when it got handed over to icefrog who basically just kept adding new characters.

Dota 2 has been monetized you really think Valve doesn’t make a butt load of money from thier dota 2 hat store ?

 

That would make sense if Valve handled subscription costs for a slice of commission. They would likely link it in with their steam wallet and would be more user friendly than having to set up multiple subscriptions. (For those that have the cash and time to play more than one MMO at a time :P

 

stryker3216,

DotA 2 is monetised. You buy things in store. It is technically a paid game as well, it’s just they gave out so many beta keys that it no longer applies. They make more money out of having a larger userbase in which to pawn off cosmetics (same reason LoL isn’t buy for entry).

If people are buying stuff in store, then I’m pretty sure it’d be classed as out of beta too.

spooler,

When a hotfix has to be rolled out Valve will greatly slow the process, especially if it’s a game-breaking error.

There’s no qualms with using steam as a 3rd party launcher so you can tell your friends about it, but actually having to use Steam’s platform when it crashes weekly will be a pain compared to going to a website and doing it. Especially with Steam’s fantastically fast store.

 

rapid101: When a hotfix has to be rolled out Valve will greatly slow the process, especially if it’s a game-breaking error.

been using steam for about 9 years now across hundreds of titles, I’ve yet to have a single issue with getting a patch for something game breaking for example every time ID had a patch for the originally broken rage it was on steam around the same time they tweeted that a fix had been found. in one day I got about 3 hot fixes thru steam for rage so your comment that the process is slowed in my experience has no basis, I’m sure it’s happened I just doubt the commonality with which you claim it happens.

rapid101: crashes weekly

in all my years of using steam I can count on one hand the number of times it has crashed and as I have stated before my steam install is 9 years+ old and has gone thru many file formats from 32 to 64 bit systems and yet to skip a beat, some games have had to be optimised into better file systems thru steam but that’s about it, this internet myth that steam is an unstable platform is just silly to me as my experience with it and others I know just does not line up with the myth.

 
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