Still no mention of that "not actually fun" bug being fixed
By Alice Lynton on April 21, 2013 at 12:32 pm
EA Maxis is still tinkering furiously with poor old arguably utterly broken SimCity. This week, the developer will release what it describes as its first “major” update, fixing a number of bugs, correcting some balancing, and ensuring your mayor drives the appropriate vehicle to work.
Some of the more interesting updates include a fail state for residential-only cities. A number of tweaks such as increased unhappiness from unemployment and decreased happiness boosts from tax cuts mean filling a whole plot with just houses will no longer cut it.
On the other hand, casinos have been buffed a bit so that they’re much more worth your time and resources, there’s a cooldown on random disasters, and some of the frustrating transit issues have been fixed.
The update will begin rolling out to servers at 1:00PM PST on April 22, which is 6:00AM Tuesday, Sydney time. Servers are expected to be unavailable for a couple of hours as a result.
Full patch notes are available on the EA Forums.