SimCity 2.0 coming, will address Recycling Centre bug and other annoyances

SimCity

By on April 1, 2013 at 11:47 am

SimCity‘s Senior Producer Kip Katsarelis has taken to the EA forums to discuss the current state of the game and their plans for their next big patch at 2.0.

“For the future, in Update 2.0, we’ll be addressing the Recycling Center bug, fixing the fire engine clumping, improving the efficiency of Street Cars, and increasing the radius of river water,” writes Katsarelis.

“We’re also fixing the tuning on Casinos and are making them more profitable. These are just a handful of the substantial changes coming in Update 2.0.”

SimCity‘s most recent update was 1.8, which you can read the patch notes for here.

Source: EA Forums

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27 comments (Leave your own)

And yet they won’t even comment on a fix for all the cities stuck on ‘processing’ I have 4 cities I can’t load in to because of the server issue rolling it back then locking me out.

EA support says nothing and the forum post about it is up to 100+ posts of people in the same boat.

I love the game but after loosing my 4th city I gave up.

 

narull:
And yet they won’t even comment on a fix for all the cities stuck on ‘processing’ I have 4 cities I can’t load in to because of the server issue rolling it back then locking me out.

EA support says nothing and the forum post about it is up to 100+ posts of people in the same boat.

I love the game but after loosing my 4th city I gave up.

And that kind of feedback right there is why I won’t ever buy it. Taking a gamble on whether I can resume my “singleplayer” game dependent upon what mood EA’s servers are just doesn’t inspire me to open my wallet.

Have they ever responded to the fact they were caught out in their lies about it doing all those calcs via their servers?

 
SilentWolf.AUS

mearehear,

I bit the bullet and bought it, half for the free game and half because I thought it would be fun but as a single player game. It gets boring pretty quickly and unless you really feel like making a great work all by yourself there arent really any major goals to work towards other than trying different styles of city.

 

It’s EA, they are second rate amateurish company at best, who only feed off stupidity an youngsters. It amazes me constantly how people still buy into their crap.

 

Still looking forward to SimCity 5 coming out, simtown online is not my sort of game.

Maybe Maxis will kickstart it next time.

 

mearehear: And that kind of feedback right there is why I won’t ever buy it. Taking a gamble on whether I can resume my “singleplayer” game dependent upon what mood EA’s servers are just doesn’t inspire me to open my wallet.

Have they ever responded to the fact they were caught out in their lies about it doing all those calcs via their servers?

It’s an MMORTS. Is it really that hard to see? God forbid AoE:O, Endless Space, or End of Nations have some more downtime.

tas:
It’s EA, they are second rate amateurish company at best, who only feed off stupidity an youngsters. It amazes me constantly how people still buy into their crap.

Just, urgh. You really know nothing about anything.

 

rapid101,

Keep telling yourself that if it makes you feel better, but truth is from plenty of people talking on it that the whole “mmo” aspect of that game is minimal at best.

 

I miss the super-cities from SC4

 

rapid101: It’s an MMORTS. Is it really that hard to see? God forbid AoE:O, Endless Space, or End of Nations have some more downtime.

Just, urgh. You really know nothing about anything.

It is not a fucking MMO!

MMOs do not run main game logic on your PC and allow you to play for 20 Mins after you DCed!
Nor does a handful of people on a server count as “massive”!

 
dorianGREY326

I would say the MMO aspect of it is quite high with the interaction of neighboring cities, I couldn’t get an economy to withstand being super high density without balancing out other services (shoppers, workers, resources etc) without the cities around me.

let me throw this out there too, if you don’t like it, play one of the other sim cities, they all allow you to build massive cities and do what people have been complaining about in this one. (yes I am aware of drm issues that have pissed people off etc, but as I had none buying it a week after release I cant comment on what people are complaining about there.)

I find it sad that people would flog a game for innovating. considering the hate developers get if they just copy paste (see call of duty threads etc), just seems like people cant win, no matter what they do. Yes they made some bad choices, I am sure, but In all honesty I think maxis have done a great job with the game, it won’t suit all tastes but people need to stop hyping over DRM/its not being another clone of a previous rendition of sim city and focus on whats really there, or just dont focus on it at all.

 
filedownloader

doriangrey326,

DRM is enough to stop some people (including me) from buying a game no matter how supposedly good it is. It’s important to focus on it if we want to raise enough awareness to hopefully get rid of it for good.

 

I’ve already binned this, never to be played again…. good work you fucking EA retards

 

How many times can you shine shit until people buy it? maxis have the answer! proudly sponsored by EA’s AMAZING pr department

 

mearehear: And that kind of feedback right there is why I won’t ever buy it. Taking a gamble on whether I can resume my “singleplayer” game dependent upon what mood EA’s servers are just doesn’t inspire me to open my wallet.

Have they ever responded to the fact they were caught out in their lies about it doing all those calcs via their servers?

They never will answer about that, they make blogs about fixes but leave out the server issues saying that it’s fixed and it isn’t getting the publicity that the login issues got at launch so they don’t care.

You can pick it up cheap from cd key sites now and I know several people who have and playing with friends is fun(unless a friend screws you over with crime or such), but the server issues are still happening just in a different way and going off the forum post they have made asking for more information from players it seems they don’t even know what is causing it.

 

rapid101: ust, urgh. You really know nothing about anything.

That whole comment can be so easily applied to you and everything you say in defence of EA.

Ever considered changing your username to rabidEAfanboy instead?

 

EA’s games definitely have a lot less polish than the ones published by Blizzard or Valve, but that in no way makes them such a bad company deserving of the vile some forumites are spewing in this thread…

Sure they make bad decisions, but among my game collection I count Star Wars: The Old Republic, Battlefield 3, Mass Effect, and now Simcity as among the most enjoyable games I own, and that’s against franchises as polished as Starcraft, Diablo, DOTA, World of Warcraft, etc.

As for Simcity, I’ve created and destroyed so many cities by now (you can fill up the entire plot so quick) that if EA destroys one by accident, I’d be kinda upset but not super upset. My city encountered the recycling bug, I messed around with it and got it working again by building 2 recycling centres and the trucks miraculously started working again. You can build all sorts of wacky and oddly pretty cities, like this one, done in a few hours.

http://sphotos-a.xx.fbcdn.net/hphotos-ash3/157070_10151593921048408_1561916211_n.jpg

The way I see it, it’s not an “MMO” style game where you “grind and level up a city over months”… where if your city dies you just lost months of hard work. It’s more of an open sandbox where you can create cities in a few hours and share them with your friends, and take joy in each other’s creations for a week, then wipe the slate clean and start again. I would definitely recommend this.

 

aetherfox,

Jesus CHRIST that plot is tiny. Well I still stand by my non-purchase rule for the game. And after seeing that picture alone is enough to make sure I never ever buy the bastard child.

 

Glad I could be of help, Kinky Kel =) Yes the plot is tiny, you may be shocked to know that is one of the largest plots available! As there is no terraforming in the game, many plots feature coastlines, islands, mountains, that are simply not buildable, which reduces the available space on the plots even further. That’s part of the challenge of the game: as the maps are are fixed (there are only about 80 different maps, I think) you get to see how different people approach the same problems – lack of connecting infrastructure, unfavourable resource allocation, space constraints. I’ve always argued that restrictions are what define and create the “game” – imagine if in Starcraft you didn’t have a 200 unit cap, or all units were produced free and with zero build time. The game would be nonsense. By sharply defining the limits of the game in terms of space as well, I feel Simcity has delivered a much more focused gaming experience.

It’s certainly not going to make everyone happy though, I’m sure the points I’ve just delivered will further cement your decision not to buy it =P

 

aetherfox,

Do you really think SimCity as a franchise would be where it is today if they’d taken this approach from day 1 instead of doing it now? I think it’s highly unlikely.

It is pretty obvious that the changes were made to shorten development time and lower costs because they knew the name would carry most of the sales and that dedicated fans like yourself really do just accept anything they give to you.

 

raven1417,

You’re probably right, but it’s hard to argue “what if” hypotheticals… we can agree that the 1989 Simcity is a very different beast than the one we have in 2013. But as to whether it would have been more or less successful?

I’d make the analogy to WoW – top tier raiding in Vanilla was one of the highlights of my gaming career. Something like less than 0.1% of players ever got to see Naxx. If they had faithfully replicated the Vanilla style raiding in the latest expansion, Mists of Pandaria, would it have succeeded? No. Gamer’s tastes and expectations change. Just because it worked once, doesn’t mean it’s going to work again. There will always be a hardcore few who like the “old way” and complain about how the new one is lacking. And people like me? As much as I loved WoW Vanilla raiding… it’s over. Done. Finished. I’ll never do anything like that again, so Blizzard, please never remake it…

I would make the argument that the 1989 Simcity (which I loved) catered to the gamers of its time. I loved it to death then.

The 2013 Simcity caters to a very different demographic, with different tastes and expectations. I am 24 years older. My attention span and perhaps time available for playing is less than it used to be. Social is far more important to me than now – social was nonexistent 24 years ago. You know what, if they had pitched two ideas to me – as a fan – would you like us to make a faithful remake of an older version of simcity, which you’ve already spent 5 years playing to death – or would you like us to make something completely fresh and new – I’d say go and make something fresh and new. Knock yourselves out.

I’m not so much a fan of Simcity as I am a fan of city building simulation games, and the genre is frankly, dead… your comment “fans like yourself will accept anything they give to you” is quite accurate. If anyone else made a city simulation game I would be interested… please… Anno and Cities XL don’t stack up to Simcity in any way… the Caesar series sort of did but I don’t know what happened to it.

What changes do you think were made to shorten development times and costs? I’m actually very pleased with how Glassbox runs. Simcity Societies attemped agent-level simulation as well, back in 2007, and 6 years later, two entirely new computer builds later, it STILL doesn’t run smoothly when you’ve got even half the map filled. On the other hand, Simcity 2013 runs like a dream.

Are you referring to the fact that plots are smaller? That’s a function of how powerful a computer the average user has, which isn’t powerful enough to do agent level simulation on that scale, as proven by Simcity Societies. If you’re arguing that agent-level simulation shouldn’t have been done, that’s another argument altogether. I would forsee Simcity growing its plot size the way World of Warcraft grew its graphics quality: starting from 2004, they upgraded the graphics and textures gradually as computers got faster and faster, and here we are today, in 2013, where everything looks much better than it did in 2004. I’m pretty sure plot sizes will increase in tandem with computing power over the years.

 
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